Post by Deleted on Sept 30, 2019 0:37:22 GMT
Sara Puri "I have to say, you are really fun competition!" |
THE BASICS
REAL NAME: | Sara, Puri |
HERO/VILLAIN/VIGILANTE ALIAS: | Iron Avenger |
GROUP: | Pro Hero |
RANK: | (will be filled by staff) |
BIRTHDAY + AGE: | April 6 / 26 |
GENDER: | Female (She) |
SEXUALITY: | Straight |
NATIONALITY: | African-Japanese |
AFFILIATION: | Hero Agency |
POSITION/CLASS: | - |
PHYSICAL APPEARANCE
HEIGHT: | 6'0" |
WEIGHT: | 153 |
HAIR COLOR | Brown |
EYE COLOR: | Brown |
SKIN COLOR: | Brown |
BLOOD TYPE: | AB |
CHARACTERISTICS: | Ear Pericings |
FC NAME (SERIES): | fc Saheeli Rai (Magic The Gathering) |
PERSONALITY
LIKES Nature A challenge Puzzles Music | DISLIKES Being boredAn unhappy person Psychopaths Heights |
RUMOR/SECRET: | She likes to destroy our cars! (False.) |
Sara is a kind, intelligent person overall, though her excitement and competitiveness can get the better of her. She is very intelligent, and knows a great many things, particularly in the Mechanics field. Sara's biggest goal is to help others that still can be helped, in this world of growing danger. Sara wants to be a teacher someday, but not before she gets some action into her life. She also believes herself to be not the best hero necessarily, but a very good one. This does not make her overconfident, or under-confident, in combat. She fights with her mind, and her heart, in harmony. She has a habit of fidgeting with a small nugget of gold she bought, and she loves making intricate shapes with it. Her fears are few, but she does hate inhumane people.
"Like when you build a house, the foundation for your life will stay the way it is. Be sure it is sound, and not cracked." - Sara speaking to a school she visited on the school's 'Bring a hero' day.
"Like when you build a house, the foundation for your life will stay the way it is. Be sure it is sound, and not cracked." - Sara speaking to a school she visited on the school's 'Bring a hero' day.
BACKGROUND HISTORY
PLACE OF BIRTH/HOMETOWN: | Downtown Mustafu |
PARENTS: | Mother and Father are still alive. |
SIBLINGS: | None |
SIGNIFICANT OTHER: | None, currently |
OTHER: | None |
Sara was born into a family of 2, it was just her Father and Mother left. She grew up very happy with life, gifted with natural intelligence and beauty, she prospered in life. At the age of 4, she broke the playground slide by touching it, and using her quirk. She still has a piece of the slide in her house.Her next major event was when at 6, she made her first piece of jewelry, which was an ear-ring made of part of a fork. Her parents then realized their quirks of Earth Control and Animation gave their daughter a beautiful quirk. And it was not long before Sara realized it too.
By the age of 11, Sara was well-known as a Jewelry maker, and got her family rather rich. By the age of 12, after making a Dragonfly out of a wire, she realized...'I want to be a hero! Life will be boring otherwise! As a hero, this is allowed!'
And so, Sara began her dream of being a hero, because of her boredom in life. But, when she finally signed up for the hero course, and got into school, she was kidnapped - along with 19 other students - by a Warp Gate villain, and his sadistic, psychopathic friend. The villain just simply kidnapped the entire bus. They were only looking for a Sara, however, and they released the other students (and the bus driver), and kept Sara at their base. They wanted her for money, they knew about her quirk. Thankfully, 3 hours later, she was rescued. But in those long 3 hours, she learned enough about the villain world to be scared of it. And now, she had a real reason to want to be a hero: to stop the villainy.
As Sara got older, she also was inspired by her teacher, to become a teacher herself one day. She wants to change the world, one student at a time. She is not there yet, but for now, she has purpose. Having taken down 26 villains and sent them off to jail, and saving several dozen as a result, she is rather accomplished as a hero.
By the age of 11, Sara was well-known as a Jewelry maker, and got her family rather rich. By the age of 12, after making a Dragonfly out of a wire, she realized...'I want to be a hero! Life will be boring otherwise! As a hero, this is allowed!'
And so, Sara began her dream of being a hero, because of her boredom in life. But, when she finally signed up for the hero course, and got into school, she was kidnapped - along with 19 other students - by a Warp Gate villain, and his sadistic, psychopathic friend. The villain just simply kidnapped the entire bus. They were only looking for a Sara, however, and they released the other students (and the bus driver), and kept Sara at their base. They wanted her for money, they knew about her quirk. Thankfully, 3 hours later, she was rescued. But in those long 3 hours, she learned enough about the villain world to be scared of it. And now, she had a real reason to want to be a hero: to stop the villainy.
As Sara got older, she also was inspired by her teacher, to become a teacher herself one day. She wants to change the world, one student at a time. She is not there yet, but for now, she has purpose. Having taken down 26 villains and sent them off to jail, and saving several dozen as a result, she is rather accomplished as a hero.
THE ARMORY
Hero Costume:
Red and Blue dress, with thick metal filigree, that serves not only for decoration, but as a weapon too. Her forearms have heavy metal bracers covering them, this serves as another source of metal to use
1x water flask: Water is the only thing she knows will lessen the pain of her Blood Spikes, caused by overusing her quirk. This only reduces the pain.
2x Earpods: Music helps her focus in battle, especially with the Moose she can (barely) create.
1x Flashlight: This helps Sara in the dark, where she cannot see any better than your average human.
1x Knife: Mainly used to scrape Paint off of Metal, like on a car, so that she can touch it and use it.
1x Nugget of Gold: For fidgeting, and a last-resort weapon.
Red and Blue dress, with thick metal filigree, that serves not only for decoration, but as a weapon too. Her forearms have heavy metal bracers covering them, this serves as another source of metal to use
1x water flask: Water is the only thing she knows will lessen the pain of her Blood Spikes, caused by overusing her quirk. This only reduces the pain.
2x Earpods: Music helps her focus in battle, especially with the Moose she can (barely) create.
1x Flashlight: This helps Sara in the dark, where she cannot see any better than your average human.
1x Knife: Mainly used to scrape Paint off of Metal, like on a car, so that she can touch it and use it.
1x Nugget of Gold: For fidgeting, and a last-resort weapon.
QUIRK & SKILLS
Metal to Life
TYPE: Emitter
RANK/LEVEL: B
SUMMARY:Sara can manipulate metal quite freely by first touching it, to the point that she can make near-living structures out of metal. For Sara, it is like shaping clay. These structures, over several years of fine-tuning, can be very precise. Something as small as a dragonfly can be created, and function quite well under her control. But, Sara is by no means limited to living or even moving structures, she can take a metal sculpture, and turn it into a sword and shield. The metal’s durability is the same as when it started, she cannot harden metal harder than what it started with. She has to touch the metal first, then the structure can survive for 10 turns after she touches it. She can also release control of it before the timer ends. Touching it again and focusing again simply resets the counter, it doesn't add more than 10 turns. Her range is 75 feet, which is centered around herself.
Being a Pro Hero, Sara has many possible moves with this quirk, but here are a few of her more prominent ones:
Dragonfly Swarm: Sara’s favorite animal is the Dragonfly, and she knows how they work. She can create 50 of them at a time, on the field, and each weighs 1/5th of a pound.. Giving them needle-sharp heads makes them quite a swarm to deal with. However, her extent over metal is not so much that she can control each dragonfly separately. So, she gets 1 swarm of 50 at a time to work with (in other words, she can attack with the dragonflies from only one angle at a time). Each dragonfly also moves at 50 feet per turn. Like her other constructs, she has a range of 75 feet (based around herself) with them.
Snake Arrest: Sara knows that she should at least try to restrain the villain first, before resorting to attacking them with something like dragonflies made of steel. So, she is able to make her second favorite creature as well: The snake. They are often quite long but thin (30 feet by 2.5 inches) Her main goal with this is to coil the snakes around the villain’s arms and legs, then releasing control of the snakes. She can have 4 at a time out on the field. Releasing control of any metal makes it hard as it used to be, and immobile. This traps the villain. The top speed, as usual, is 50 feet per turn. However, the snakes must travel across the ground (or water if the metal used does not rust), as they cannot fly.
Moose: Sara’s last resort is a 500-pound Moose made of metal. She can only have one on the Battlefield at a time. It is very strong, but smaller than your average moose. It can shove a truck over, with effort, but it depends on the metal used. Gold will not do so well, as it is so malleable, while Steel works very finely. This Moose can move at 50 feet per second, but takes a bit to accelerate. Creating a moose is very hard on Sara, and even one moose a day may give Sara her painful symptoms.
Cat: Sara knows at times, brute force will not do the trick, (like against Rock), and neither will overwhelming numbers (Like against a shield). So, she can create a cat on will, out of metal of course. It weighs 30 pounds, and she can have 2 at a time on the field. They have claws, and can jump like a cat can. They are also incredibly agile, like a cat. This takes a moderate amount of focus to maintain, as it is a moderate fighter.
Katar: Sara also knows she won't always have range to work with, so she uses her metal forearm bracers to create metal weapons out of her arm bracers. Such tools include katars. These are good to surprise with as well. It only makes sense to have 2 katars out at once, but she can make them for other people. She can have 10 ¾ pound Katars on the battlefield at a time.
Sword & Shield: Sara can create swords and shields as well, but only 2 of each at a time. It can be any sword, typically Sara likes short swords/rapiers and a round shield.
Spear: 1 spear at a time, this is hard to use due to its weight (~30 pounds), but, hey, its a 6’ spear.
A key for any hole: Sara can make a key for any hole, by letting metal inside the keyhole, and letting it release.
WEAKNESSES/LIMITATIONS: ‘Living’ things Sara creates cannot function on their own, not one bit. Sara has to be in control of them, or they will, well, stop. While she has an influence on them, they act the way she wants them to. She has to touch the metal first. So, if she wants to control metal off a car, first she will have to get around the paint covering it. Sara, when controlling metal, needs to concentrate in various amounts, from simple freezing for a second, to closing eyes and struggling to focus. Creating a Katar takes the least focus, while a Moose fails entirely if someone hits her. She cannot create guns, as those require gunpowder and other, non-metal, things. Nothing seems to move faster than 50 feet per turn currently. If she is controlling one giant thing, she can control 500 pounds of metal at a time. Something like her dragonfly swarm can only weigh 10 pounds in all, because there are so many dragonflies. Something like a sword and shield can be 250 pounds each, even though she is not really strong enough to carry that. But the Ratio has been established. Controlling more than 500 pounds of different metals in 30 posts makes her get arthritis-like symptoms in her hands, because the iron in her blood is reacting to her using her quirk. It actually spikes out of the blood. 750 pounds or more can give her a literal heart attack, as her blood clogs up. Although the metal can act like it is fluid, it is still solid to everyone but Sara, who is using it. So, this means the metal is not actually a liquid. It’s not flipping lava. The metal does not fly by itself. The living things do not require sustenance by any means, but may rust in water, depending on the metal. Lastly, using a motorcycle (for example) with her quirk will leave all the non-metal parts behind.
She cannot fight against one with magnetism control over her metal, as it nullifies her quirk. Her metal isn't weak to electricity, but she is not resistant. And as all of her metals conduct electricity...she can get shocked easily. Her constructs are, however, weak to heat/fire of medium to high levels, depending on the metal.
RANK/LEVEL: B
SUMMARY:Sara can manipulate metal quite freely by first touching it, to the point that she can make near-living structures out of metal. For Sara, it is like shaping clay. These structures, over several years of fine-tuning, can be very precise. Something as small as a dragonfly can be created, and function quite well under her control. But, Sara is by no means limited to living or even moving structures, she can take a metal sculpture, and turn it into a sword and shield. The metal’s durability is the same as when it started, she cannot harden metal harder than what it started with. She has to touch the metal first, then the structure can survive for 10 turns after she touches it. She can also release control of it before the timer ends. Touching it again and focusing again simply resets the counter, it doesn't add more than 10 turns. Her range is 75 feet, which is centered around herself.
Being a Pro Hero, Sara has many possible moves with this quirk, but here are a few of her more prominent ones:
Dragonfly Swarm: Sara’s favorite animal is the Dragonfly, and she knows how they work. She can create 50 of them at a time, on the field, and each weighs 1/5th of a pound.. Giving them needle-sharp heads makes them quite a swarm to deal with. However, her extent over metal is not so much that she can control each dragonfly separately. So, she gets 1 swarm of 50 at a time to work with (in other words, she can attack with the dragonflies from only one angle at a time). Each dragonfly also moves at 50 feet per turn. Like her other constructs, she has a range of 75 feet (based around herself) with them.
Snake Arrest: Sara knows that she should at least try to restrain the villain first, before resorting to attacking them with something like dragonflies made of steel. So, she is able to make her second favorite creature as well: The snake. They are often quite long but thin (30 feet by 2.5 inches) Her main goal with this is to coil the snakes around the villain’s arms and legs, then releasing control of the snakes. She can have 4 at a time out on the field. Releasing control of any metal makes it hard as it used to be, and immobile. This traps the villain. The top speed, as usual, is 50 feet per turn. However, the snakes must travel across the ground (or water if the metal used does not rust), as they cannot fly.
Moose: Sara’s last resort is a 500-pound Moose made of metal. She can only have one on the Battlefield at a time. It is very strong, but smaller than your average moose. It can shove a truck over, with effort, but it depends on the metal used. Gold will not do so well, as it is so malleable, while Steel works very finely. This Moose can move at 50 feet per second, but takes a bit to accelerate. Creating a moose is very hard on Sara, and even one moose a day may give Sara her painful symptoms.
Cat: Sara knows at times, brute force will not do the trick, (like against Rock), and neither will overwhelming numbers (Like against a shield). So, she can create a cat on will, out of metal of course. It weighs 30 pounds, and she can have 2 at a time on the field. They have claws, and can jump like a cat can. They are also incredibly agile, like a cat. This takes a moderate amount of focus to maintain, as it is a moderate fighter.
Katar: Sara also knows she won't always have range to work with, so she uses her metal forearm bracers to create metal weapons out of her arm bracers. Such tools include katars. These are good to surprise with as well. It only makes sense to have 2 katars out at once, but she can make them for other people. She can have 10 ¾ pound Katars on the battlefield at a time.
Sword & Shield: Sara can create swords and shields as well, but only 2 of each at a time. It can be any sword, typically Sara likes short swords/rapiers and a round shield.
Spear: 1 spear at a time, this is hard to use due to its weight (~30 pounds), but, hey, its a 6’ spear.
A key for any hole: Sara can make a key for any hole, by letting metal inside the keyhole, and letting it release.
WEAKNESSES/LIMITATIONS: ‘Living’ things Sara creates cannot function on their own, not one bit. Sara has to be in control of them, or they will, well, stop. While she has an influence on them, they act the way she wants them to. She has to touch the metal first. So, if she wants to control metal off a car, first she will have to get around the paint covering it. Sara, when controlling metal, needs to concentrate in various amounts, from simple freezing for a second, to closing eyes and struggling to focus. Creating a Katar takes the least focus, while a Moose fails entirely if someone hits her. She cannot create guns, as those require gunpowder and other, non-metal, things. Nothing seems to move faster than 50 feet per turn currently. If she is controlling one giant thing, she can control 500 pounds of metal at a time. Something like her dragonfly swarm can only weigh 10 pounds in all, because there are so many dragonflies. Something like a sword and shield can be 250 pounds each, even though she is not really strong enough to carry that. But the Ratio has been established. Controlling more than 500 pounds of different metals in 30 posts makes her get arthritis-like symptoms in her hands, because the iron in her blood is reacting to her using her quirk. It actually spikes out of the blood. 750 pounds or more can give her a literal heart attack, as her blood clogs up. Although the metal can act like it is fluid, it is still solid to everyone but Sara, who is using it. So, this means the metal is not actually a liquid. It’s not flipping lava. The metal does not fly by itself. The living things do not require sustenance by any means, but may rust in water, depending on the metal. Lastly, using a motorcycle (for example) with her quirk will leave all the non-metal parts behind.
She cannot fight against one with magnetism control over her metal, as it nullifies her quirk. Her metal isn't weak to electricity, but she is not resistant. And as all of her metals conduct electricity...she can get shocked easily. Her constructs are, however, weak to heat/fire of medium to high levels, depending on the metal.
SKILLS
RANK/LEVEL:B
SUMMARY: Martial Weapon User
Sara has learned the hard way that having a weapon and not being able to use it is kinda bad. This meant Sara had to go through a lot of training, at a martial school, before she felt ready to go back to hero-work. She still attends classes there at times, when she is feeling lazy.
RANK/LEVEL: C
Summary: English Speaker
She is decent at English, a lot of her favorite books are in English. Aspiring to become a teacher means she will have to know English. A good portion of her favorite books are also in English.
Bolo33
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