Post by B̶̰̉a̶͓͘c̴͍͛k̶̪̽ṳ̸̑p̸͖͘ on Dec 14, 2018 0:31:47 GMT
Kichirou Koizumi NPC-FILE REGISTRY |
THE BASICS
REAL NAME: | Kichirou, Koizomi |
HERO/VILLAIN/VIGILANTE ALIAS: | Hunch |
GROUP: | Hero |
GENDER: | Male |
SEXUALITY: | Heterosexual |
NATIONALITY: | Japanese |
POSITION: | N/A |
PHYSICAL APPEARANCE
HEIGHT: | 184cm / 6'2' |
WEIGHT: | 78kg / 172lbs |
HAIR COLOR | Black |
EYE COLOR: | Hazel |
SKIN COLOR: | Tan |
FC NAME (SERIES): | Ken Matsushiro |
Big, buff, and imposing. Those words describe Hunch to a tee. Regardless of the time of day, Hunch always wears his signature sunglasses which hide his bright hazel eyes. His dark skin and bright green eyes are a dead giveaway that he isn't a pure blooded native but his dialect and speech say otherwise.
RUMOR/SECRET: | During all his years as a Hero, Hunch has never been taken by surprise by anyone. |
Rather laid back and chill, Hunch's appearance is at odds with his personality. Though often assumed to be a rather abrasive individual, Hunch is quick the opposite. He's a rather friendly man who just tends to be a bit quiet around people due to the circumstances of his upbringing. The best way to describe Hunch is as a cool headed man who is a gentle giant at heart. While he doesn't like inflicting pain on others, given the nature of his quirk, if provoked he isn't afraid of forcefully disarming his opponents.
BACKGROUND HISTORY
A brief history of your NPC, doesn't need to be super fancy. However, like the app, if the NPC is more skilled and higher in the food chain then they will need more information to verify this skill.
THE ARMORY
This here is their inventory. This is only necessary if you plan to use this npc in battle. If you do but have no inventory stated then it must be added before the thread is created involving the npc. Everything you plan to use in battle such as weapons, hero suit, support items must be declared here. Think of it as one might the inventory in a video game, you can't use what you don't have here in combat, so be careful!
QUIRK & SKILLS
Sixth Sense
TYPE: Emitter
RANK/LEVEL: B+
SUMMARY:
Sixth Sense
That's what Hunch's parents called it. Ever since Hunch was a child, he was always considered an outcast due to his appearance. That coupled with the fact that he always seemed to know about things that happened around him added to his creepy factor. Even when being picked on, Hunch always seemed to know ahead of time what was going to happen. When coming something thrown at him during a class, he'd dodge it effortlessly. Or when someone planted something in his bag or seat, he'd carefully avoid or disarm the traps laid by others. After a couple of years of this abuse, kids started to think he was psychic.
This however was obviously not true.
The power of Sixth Sense was not foresight.
It was spatial awareness.
Within a small bubble that was centered around the small boy, Hunch was able to the flow of air around him. The air that happened to be in this small bubble around him for some reason seemed to tell him exactly what said object was. When he'd acquired the quirk, his ability had been limited to that of a room. Due the training he'd under gone as a Hero, that range has since then increased to several blocks.
As with anything however, there are advantages and disadvantages to this ability. The main advantage of this ability is the fact that due to training it, Hunch has made it so that only fast moving threats that enter his bubble of
A good paragraph at least, don't be afraid to go into depth. The more powerful you're aiming for the more details are necessary. Keep it realistic to the forum environment (no death rays or meta-gaming powers). If the quirk is viewed as too powerful or open to god-modding, we may as you to change, keep this in mind. Having an ultra super powerful character is about as fun as a plain piece of toast. For NPC's you should post a general idea of the quirk and its weaknesses under the summary. A good general paragraph should do, just maintain the idea that less is more in this case.
RANK/LEVEL: B+
SUMMARY:
Sixth Sense
That's what Hunch's parents called it. Ever since Hunch was a child, he was always considered an outcast due to his appearance. That coupled with the fact that he always seemed to know about things that happened around him added to his creepy factor. Even when being picked on, Hunch always seemed to know ahead of time what was going to happen. When coming something thrown at him during a class, he'd dodge it effortlessly. Or when someone planted something in his bag or seat, he'd carefully avoid or disarm the traps laid by others. After a couple of years of this abuse, kids started to think he was psychic.
This however was obviously not true.
The power of Sixth Sense was not foresight.
It was spatial awareness.
Within a small bubble that was centered around the small boy, Hunch was able to the flow of air around him. The air that happened to be in this small bubble around him for some reason seemed to tell him exactly what said object was. When he'd acquired the quirk, his ability had been limited to that of a room. Due the training he'd under gone as a Hero, that range has since then increased to several blocks.
As with anything however, there are advantages and disadvantages to this ability. The main advantage of this ability is the fact that due to training it, Hunch has made it so that only fast moving threats that enter his bubble of
A good paragraph at least, don't be afraid to go into depth. The more powerful you're aiming for the more details are necessary. Keep it realistic to the forum environment (no death rays or meta-gaming powers). If the quirk is viewed as too powerful or open to god-modding, we may as you to change, keep this in mind. Having an ultra super powerful character is about as fun as a plain piece of toast. For NPC's you should post a general idea of the quirk and its weaknesses under the summary. A good general paragraph should do, just maintain the idea that less is more in this case.
THE SKILLS
NAME: Professional Strength Training
RANK/LEVEL: B-
SUMMARY:
A good paragraph explaining the details of this skill, remember that it will coordinate with their skill level.
try to keep skills fairly brief for npc's
created by NK
cONTACT AT [nk#7821]