Post by Akahoshi on Jan 1, 2020 7:25:03 GMT
AKAHOSHI NAOZUMI "The difference between infinity and entropy, is the side you stand on." |
THE BASICS
REAL NAME: | Naozumi, Akahoshi |
HERO/VILLAIN/VIGILANTE ALIAS: | Inverse |
GROUP: | Villain |
RANK: | (will be filled by staff) |
BIRTHDAY + AGE: | July 3rd, 2400 / 33 |
GENDER: | Man |
SEXUALITY: | Heterosexual |
NATIONALITY: | Japanese/Asian |
AFFILIATION: | None |
POSITION/CLASS: | None |
PHYSICAL APPEARANCE
HEIGHT: | 6'8 |
WEIGHT: | 263lb/119kg |
HAIR COLOR | Black |
EYE COLOR: | Pale Silver/Pink |
SKIN COLOR: | White |
BLOOD TYPE: | AB-Positive |
CHARACTERISTICS: | None |
FC NAME (SERIES): | Yami Sukehiro (Black Clover) |
Naozumi's a six feet and eight inch tall Japanese man that carries himself very professionally. Usually, if he's trying he can't keep it up for too long until he just gives up entirely. Built impressively, with a massive muscular build reminiscent of tons of physical powerhouse quirks throughout the eras. Often caught with a cigarette barely successfully dangling out of his mouth, sometimes even unlit or improperly lit, his dreary gaze is enough to bore just about anyone in his company. He has dishevelled black hair, pale silver/pink eyes, white skin and a decent looking stubble for a beard and moustache. He sometimes bears the marks of a middle aged man, slight wrinkles and all. Sometimes his complexion has a more youthful shine to it. Depends on the day and the pattern.
PERSONALITY
LIKES VarietyRelaxing Romance Rare Food | DISLIKES RepetitionShallow Motivations Irresponsibility Common Food |
RUMOR/SECRET: | Wrote a published h-manga, Sūpābūbubeibusu. |
There is no way this man can hold a job. If life is an ocean, he is a rock. One might hope that ended at the metaphor, but the days and days he spends cooped up in his man cave with hundreds of empty cans of cheap beer and empty cigarette packs prove otherwise. A quantity that would be a death sentence a thousand times over to people other than him, but that's just part of his routine. If he becomes terrible at killing himself slowly, that means he's getting better slowly. It's his unique way of utilizing his quirk to become younger. Though he only pushes it to where he doesn't get cramps and arthritis. In terms of his goals or motivations, anything he commits to for to long he fails at. So he has hundreds of different goals and he attacks them like a snake fused with a ping pong ball, snapping left and right and bouncing from tackling one goal to another. Make a villain organization! Get rich! Publish hentai manga! Become an amateur actor! Tax evasion! Rob a zoo(that was an interesting one)! Make the perfect emu egg souffle! Karaoke hour(any longer and he sounds like he was punched in the throat and gained a raspy voice)! He is intelligently spontaneous, two words that were never intended to meet each other. Quirks bring out personalities that never could've existed otherwise, and this is one of them.
BACKGROUND HISTORY
PLACE OF BIRTH/HOMETOWN: | Tokyo |
PARENTS: | Akahoshi Yamato, Satou Kana |
SIBLINGS: | Akahoshi Kokoro |
SIGNIFICANT OTHER: | None |
OTHER: | Snafu the Mangy Cat |
This is where the largest part of your app goes, the history of your character. Don't be afraid to go into detail, the more detailed the more established your character is. A character that has worked themselves up the ranks is more likely to have a more detailed historical biography. Try to keep it 200 word minimum for basic lower-level characters. Also keep things as realistic as possible, tragedy does not automatically create interesting characters nor does extremism (for every 17 year old school girl that has murdered 40 people in a single year without detection a puppy dies, keep this in mind). Have fun with it though~
THE ARMORY
This here is your inventory, everything you plan to use in battle such as weapons, hero suit, support items must be declared here. Think of it as one might the inventory in a video game, you can't use what you don't have here in combat, so be careful!
QUIRK & SKILLS
Entropy
TYPE: Mutation
RANK/LEVEL: A / A+ (up to you guys)
SUMMARY:
Entropy. The inevitable decline into disorder. Such is a concept grasped by Naozumi's quirk. Everything that Naozumi does he progressively gets worse at should he continuously do that thing. Everything that Naozumi does not do, he gets progressively better at it. This means he is in constant fluctuation, ever changing and varying between different strengths and weaknesses. Though ultimately without limitations this quirk would've ended in his death long ago.
1. Entropy effects cause, not effect.
The quirk can not alter anything in relation to 'fate'. He cannot alter the end results, an example is that he cannot get better at winning or losing. Instead he gets better at various factors (or worse) to winning or losing. Such as he gets stronger/weaker, more/less clever, etc. All effects must still be caused, they don't just happen.
2. Entropy reaches balance in certain functions.
To elaborate, certain things are automatically cycled. Things like talking has one half talking, one half listening. This means that as he's listening he's improving at talking and getting worse at listening, and the opposite when he's speaking. Therefore, unless he's giving a monologue he never really gets worse. The same things apply to sleep, breathing, etc for the sake of some stability. All basic necessities are generally regulated by their own cyclic natures.
3. Entropy primarily effects conscious functions.
There are exceptions to this, such as his physical traits that manifest and fade time and time again. However most impulsive actions are steady. This is of great benefit when paired with muscle memory, and is perhaps the only thing that makes conventional experience useful to him. His body still acts on its own accordingly, and with the amount he's been through even without strength or speed the efficiency of his instinctive reflexes can often times be enough to carry him through pinches.
The day to day life impacts of this quirk are extensive, but the most important factor to touch on is how it effects his combat potential. Typically he starts a fight at his strongest, which is to say massively powerful. However as he lets out a physical onslaught he grows weaker quickly, each post reducing his physical power by 20% of his maximum power (meaning he'll be physically laughable in 5 rounds of full on aggression). This can be mitigated by balancing offensive battle with defensive battle, dedicating a turn to each instead of one of each in a turn. As his physical power declines and therefore his plans relying on it start to fail, he'll actually begin to improve his tactical thinking which in some cases allows him to buy time and avoid being taken out before he can get ready for a second wind of physical power. Though as soon as his plans start to work, he starts becoming worse at thinking of good plans. The same 20% metric applies to this, effectively whenever his physical power gets lower, his cognitive function gets higher by the same value. Always in constant fluctuation. As such, he constantly has glaring weaknesses and monstrous strengths.
In terms of actual raw ability, at peak performance he is capable of exerting enough strength to level an entire district, being quite literally a massive villain threat emerging from the darkness. In terms of his intelligence he at his worst can almost seem outright dumb, but at his best can cleverly whip up optimal plans (even if optimal isn't enough for the bind he's in) to minimize damage. His weakest in terms of running is a laughable stagger while barely on his feet, to at his best being a blur that can outrun even the fastest of racing vehicles. At the end of it all, he is unable to do anything that his body couldn't do, no emitter like powers, nothing of the sort albeit perhaps items if he has any.
Outside of combat, his quirk gives him some traits that are impactful on his livelihood. He has taken up a lot of typically horrible habits to become terrible at killing himself, effectively meaning he slowly becomes younger/more alive. Essentially, he's not getting any older than he currently is. If anything, he's getting younger. Everything he does, would be things that generally reduce someones lifespan. Terrible food included.
RANK/LEVEL: A / A+ (up to you guys)
SUMMARY:
Entropy. The inevitable decline into disorder. Such is a concept grasped by Naozumi's quirk. Everything that Naozumi does he progressively gets worse at should he continuously do that thing. Everything that Naozumi does not do, he gets progressively better at it. This means he is in constant fluctuation, ever changing and varying between different strengths and weaknesses. Though ultimately without limitations this quirk would've ended in his death long ago.
1. Entropy effects cause, not effect.
The quirk can not alter anything in relation to 'fate'. He cannot alter the end results, an example is that he cannot get better at winning or losing. Instead he gets better at various factors (or worse) to winning or losing. Such as he gets stronger/weaker, more/less clever, etc. All effects must still be caused, they don't just happen.
2. Entropy reaches balance in certain functions.
To elaborate, certain things are automatically cycled. Things like talking has one half talking, one half listening. This means that as he's listening he's improving at talking and getting worse at listening, and the opposite when he's speaking. Therefore, unless he's giving a monologue he never really gets worse. The same things apply to sleep, breathing, etc for the sake of some stability. All basic necessities are generally regulated by their own cyclic natures.
3. Entropy primarily effects conscious functions.
There are exceptions to this, such as his physical traits that manifest and fade time and time again. However most impulsive actions are steady. This is of great benefit when paired with muscle memory, and is perhaps the only thing that makes conventional experience useful to him. His body still acts on its own accordingly, and with the amount he's been through even without strength or speed the efficiency of his instinctive reflexes can often times be enough to carry him through pinches.
The day to day life impacts of this quirk are extensive, but the most important factor to touch on is how it effects his combat potential. Typically he starts a fight at his strongest, which is to say massively powerful. However as he lets out a physical onslaught he grows weaker quickly, each post reducing his physical power by 20% of his maximum power (meaning he'll be physically laughable in 5 rounds of full on aggression). This can be mitigated by balancing offensive battle with defensive battle, dedicating a turn to each instead of one of each in a turn. As his physical power declines and therefore his plans relying on it start to fail, he'll actually begin to improve his tactical thinking which in some cases allows him to buy time and avoid being taken out before he can get ready for a second wind of physical power. Though as soon as his plans start to work, he starts becoming worse at thinking of good plans. The same 20% metric applies to this, effectively whenever his physical power gets lower, his cognitive function gets higher by the same value. Always in constant fluctuation. As such, he constantly has glaring weaknesses and monstrous strengths.
In terms of actual raw ability, at peak performance he is capable of exerting enough strength to level an entire district, being quite literally a massive villain threat emerging from the darkness. In terms of his intelligence he at his worst can almost seem outright dumb, but at his best can cleverly whip up optimal plans (even if optimal isn't enough for the bind he's in) to minimize damage. His weakest in terms of running is a laughable stagger while barely on his feet, to at his best being a blur that can outrun even the fastest of racing vehicles. At the end of it all, he is unable to do anything that his body couldn't do, no emitter like powers, nothing of the sort albeit perhaps items if he has any.
Outside of combat, his quirk gives him some traits that are impactful on his livelihood. He has taken up a lot of typically horrible habits to become terrible at killing himself, effectively meaning he slowly becomes younger/more alive. Essentially, he's not getting any older than he currently is. If anything, he's getting younger. Everything he does, would be things that generally reduce someones lifespan. Terrible food included.
WEAKNESSES/LIMITATIONS:
Naozumi has more weaknesses than any sane person would care to admit. Though that's offset by the fact that they're constantly cycled. If someone knows how his quirk works or wraps their head around it, they can easily realize that typically what he is doing the best, the opposite is his weakness. Typically his physical powerhouse moments come at the exchange of tactical weakness, and he can be easily out-brained. On the opposing side, if he's strategizing fantastically, he's likely significantly more frail. This is of course unless he's equalizing his offensive and defensive efforts, in which case he's doing half as much as he could be doing otherwise for his rank. One attack, or defend per turn. Not both. One large weakness is pain, something that he severely tries to cope with. There are constantly holes generally opposing his strengths, it just takes a clever mind to utilize them. One of his largest overall weaknesses are long lasting fights, if people can survive past his early explosive power he begins to have to try to be wise about what he's doing.
SKILL NAME
RANK/LEVEL: (write proposed rank here)
SUMMARY:
A good paragraph explaining the details of this skill, remember that it will coordinate with their skill level.
- Skills are what a NORMAL human can learn with enough time and practice/talent.
- Anything supernatural or breaking force of nature is a QUIRK so bear that in mind!
- Skills and quirks cannot overlap (E.g Strength boost skill + strength quirk)- So pick one please!
- In general, someone with a non combatant quirk will be allowed more higher level skills and vice-versa with combat oriented quirks being regulated to lower end skills..
TIDE
spook#4547 | EST | he/him