Post by Kurome Yamikawa on Jun 3, 2020 19:08:34 GMT
KUROME YAMIKAWA "Stop looking at my eyes. They're shy." |
THE BASICS
REAL NAME: | Kurome, Yamikawa |
HERO/VILLAIN/VIGILANTE ALIAS: | Entropy |
GROUP: | Villain |
RANK: | (will be filled by staff) |
BIRTHDAY + AGE: | december 23rd / 22 |
GENDER: | female (she/her) |
SEXUALITY: | bisexual |
NATIONALITY: | japanese / asian |
AFFILIATION: | n/a |
POSITION/CLASS: | n/a |
PHYSICAL APPEARANCE
HEIGHT: | 5'3" |
WEIGHT: | 89 lbs |
HAIR COLOR | Blonde |
EYE COLOR: | Crimson red |
SKIN COLOR: | Ashy gray |
BLOOD TYPE: | AB |
CHARACTERISTICS: | An extensive amount of scars across her entire body. Tiny, beady black eyes scattered across her thighs, arms, and other various parts of her body. |
FC NAME (SERIES): | Sylvanas (World of Warcraft) |
Should Kurome have appeared to society in the dark ages, she could have easily been described as an eldritch horror. Her body is plagued, looking more like a skeleton and less like a woman everyday. Her skin hangs from her bones and her ribs peek through her torso, and her intense, blood-red eyes are always covered by a glazed film. Should someone grab hold of her gray skin, they would pull their hand back and realize they took some of Kurome's skin with them—her skin is always shedding and regenerating, and although Kurome used to bother herself with routinely shaving it off, she has let it go. The dead skin collects all across her body and has given it a deathly pallor, making her appear as a ghoul rather than a human. Her pale blonde hair is brittle and easy to cut, and sheds easily, making it thinner than what it would have been if she had not been affected by the chaos of the world.
Perhaps some of the worst aspects of Kurome's appearance are the frightening body mutations that have come about due to repercussions from her quirk. All along her thighs, arms, and torso are small, completely black eyes with white pupils. They are blind and cannot see, but the pupils move and lock onto areas in space as if they can see, making these auxiliary eyes a common talking point when discussing just how frightening Kurome can be. Not only this, but scars litter her face and body, and since she generates scar tissue at a faster rate than any other human, the scars have become lumpy masses across her body, a stark contrast from the skeletal thinness plaguing her already sickly body. As such, one would be hard-pressed to see Kurome showing any part of her body beside her face. She knows full-well that her appearance is terrifying, and it scares her too. It's best that nobody else sees what she does when she looks in a mirror.
Perhaps some of the worst aspects of Kurome's appearance are the frightening body mutations that have come about due to repercussions from her quirk. All along her thighs, arms, and torso are small, completely black eyes with white pupils. They are blind and cannot see, but the pupils move and lock onto areas in space as if they can see, making these auxiliary eyes a common talking point when discussing just how frightening Kurome can be. Not only this, but scars litter her face and body, and since she generates scar tissue at a faster rate than any other human, the scars have become lumpy masses across her body, a stark contrast from the skeletal thinness plaguing her already sickly body. As such, one would be hard-pressed to see Kurome showing any part of her body beside her face. She knows full-well that her appearance is terrifying, and it scares her too. It's best that nobody else sees what she does when she looks in a mirror.
PERSONALITY
LIKES The quietFlowers Music Darkness | DISLIKES The sunUnpredictability Dogs Hospitals |
RUMOR/SECRET: | She is a chronic nihilist. |
Apathy. That's Kurome's mantra. A fatalist with the inability to sincerely express empathy, she believes everything in life is pre-determined. Every step, move, and action is already decided, put into the minds of those on Earth as a means to some dastardly end. Kurome is used to being a puppet on a string, and if she is to be marionetted, what point is there in fighting the strong tide of time? She might as well do what she wants to before she dies and is buried in an unmarked grave in the countryside. She doesn't have anything to live for at this point, and so she prances through life with a heavy hand and a tired gaze. She thinks her death day is coming anytime soon, and she thinks she has simply cheated the system by living longer than she had to. She is living on borrowed time, so following the laws of society is a drag. She might as well fight the system that made her like this in the first place.
Innately intelligent and incredibly sharp, Kurome uses this talent in the darkness, hiding her wits behind an aura of apathy and exhaustion. In another life, perhaps she might have become a chemist or a surgeon, but luck has never been on her side. Entrenched in the ideals of villainy, Kurome instead uses her incredibly mind to break down the pillars of society, seeing any normal job completely and entirely out of her reach. After all, there is no happy ending for someone that is used as a tool. Puppets such as her get discard once they stop being fun to play with, so there is no need to pursue the sciences she actually likes when she is to die soon anyways. She was given a mind for a reason, but Kurome knows this reason is not to masquerade as a normal member of society when her cells are constantly being torn apart around her. Society wouldn't accept her, so she won't accept society. An eye for an eye, tooth for a tooth, and a life for a life. Such is the law of Kurome's land, and she is not afraid to enforce it.
Innately intelligent and incredibly sharp, Kurome uses this talent in the darkness, hiding her wits behind an aura of apathy and exhaustion. In another life, perhaps she might have become a chemist or a surgeon, but luck has never been on her side. Entrenched in the ideals of villainy, Kurome instead uses her incredibly mind to break down the pillars of society, seeing any normal job completely and entirely out of her reach. After all, there is no happy ending for someone that is used as a tool. Puppets such as her get discard once they stop being fun to play with, so there is no need to pursue the sciences she actually likes when she is to die soon anyways. She was given a mind for a reason, but Kurome knows this reason is not to masquerade as a normal member of society when her cells are constantly being torn apart around her. Society wouldn't accept her, so she won't accept society. An eye for an eye, tooth for a tooth, and a life for a life. Such is the law of Kurome's land, and she is not afraid to enforce it.
BACKGROUND HISTORY
PLACE OF BIRTH/HOMETOWN: | Tokyo |
PARENTS: | Ayaka Yamikawa (mother) Shoji Yamikawa (father) |
SIBLINGS: | N/a |
SIGNIFICANT OTHER: | N/a |
OTHER: | Yasuo Yamikawa (grandfather) |
Born to two quirkless parents, Kurome's father was frightened to see that Kurome had inherited an incredibly destructive quirk from her great-grandfather. By the time Kurome developed her quirk, her father was already looking for ways to suppress her quirk at a young age, terrified by quirk society and wanting to keep his daughter from going down the same path as so many before her. He saw her ashen skin and auxiliary eyes and saw only a monster. By the time she was old enough, Kurome was immediately placed in a quirk therapy course. By day she toiled to keep her destructive quirk under control, and by night she returned home to eat dinner with her family in silence. She wondered why they saw her as an omen, why they couldn't look her in the eyes, but Kurome never got an answer. They avoided the question, they redirected the conversation, or they simply stopped talking to her at all. Surrounded only by those who seemed completely focused on suppressing her true nature, Kurome began wondering what was wrong with her, and what she could do to make her parents love her again.
Kurome was never able to answer this question by herself. Although she was doing well in quirk counseling, there was little she could do to control the chaos that constantly permeated her body. Little accidents began to happen—perhaps she would break a vase due to spontaneous bond breaking in her cells, or she would visit hospitals too often for her family's finances to keep up with, but her parents could not prepare themselves for Kurome accidentally destroying an entire portion of the living room. Standing in the ashes of their living room, Kurome was given an ultimatum—either she would learn to control herself, or she would be given to her grandfather so he could control her. It was an easy decision. What reason would there be to stay in a family that was afraid of her? Within a month, Kurome packed her bags and moved out into the countryside where she met her grandfather.
He was a strange man with a similarly unstable quirk, and while Kurome found herself accidentally destroying things due to her instability, Grandfather learned to harness the chaos and use it as a means to an end. A criminal investigator, he worked with Kurome on top of her quirk therapy to help her control it, and Kurome found herself getting closer and closer to Grandfather. He taught her more things than her parents had ever bothered with—he introduced her to expressing emotions, helped her smile, and made her realize that she didn't have to be afraid of herself. She merely needed to learn her limits and believe in herself. With a new-found confidence, Kurome began a new path towards acceptable society. She enrolled in U.A. High School, and throughout her entire schooling, she was looking towards the future, desperately hoping to make her debut in the world of heroes so that she could prove to her parents that her quirk wasn't as scary as they imagined it to be.
Even then, her parents were right. Her quirk was destructive, unpredictable, and unstable. When she returned to the house with her grandfather after graduating from U.A. High School, her grandfather sat her down on the couch and began to tell her a story. The story was of a pro hero with a quirk much like her own, a hero who's instability affected his mind and caused him to lash out against his family, society, and the people around him, before he blew up a building full of office workers with himself inside. By the time the story had ended, Grandfather glanced up and told Kurome that the man inside the story was her great-grandfather, and she had the exact same quirk as he did.
Kurome was horrified. She was going through all of the same steps her genocidal great-grandfather had gone through, and no one had thought to mention it to her. No one had even thought to turn her away from hero society, no one had even offered her a hand away from the aura surrounding quirks. Was her future set in stone to become such an awful person, just as her great-grandfather had done? Society had failed him, Kurome couldn't help but think. They allowed his quirk to infect his mind—encouraged it even—just so he could make a few appearances on the television and wave at his fans. They allowed his quirk to ruin his mind just so another pro-hero could enter the circuit and propagate the concept. Heroism had become a commodity, and no one cared what happened to the pro-heroes when their masks were off. Kurome rose from the couch and left her grandfather in a huff, and never returned. She would never play into a business that manipulated and profited off of people who suffered for the public.
Kurome knew she was on borrowed time, and she knew her quirk would also take over her mind as well. She might as well tear down the same system that ruined her great-grandfather while she's at it.
Kurome was never able to answer this question by herself. Although she was doing well in quirk counseling, there was little she could do to control the chaos that constantly permeated her body. Little accidents began to happen—perhaps she would break a vase due to spontaneous bond breaking in her cells, or she would visit hospitals too often for her family's finances to keep up with, but her parents could not prepare themselves for Kurome accidentally destroying an entire portion of the living room. Standing in the ashes of their living room, Kurome was given an ultimatum—either she would learn to control herself, or she would be given to her grandfather so he could control her. It was an easy decision. What reason would there be to stay in a family that was afraid of her? Within a month, Kurome packed her bags and moved out into the countryside where she met her grandfather.
He was a strange man with a similarly unstable quirk, and while Kurome found herself accidentally destroying things due to her instability, Grandfather learned to harness the chaos and use it as a means to an end. A criminal investigator, he worked with Kurome on top of her quirk therapy to help her control it, and Kurome found herself getting closer and closer to Grandfather. He taught her more things than her parents had ever bothered with—he introduced her to expressing emotions, helped her smile, and made her realize that she didn't have to be afraid of herself. She merely needed to learn her limits and believe in herself. With a new-found confidence, Kurome began a new path towards acceptable society. She enrolled in U.A. High School, and throughout her entire schooling, she was looking towards the future, desperately hoping to make her debut in the world of heroes so that she could prove to her parents that her quirk wasn't as scary as they imagined it to be.
Even then, her parents were right. Her quirk was destructive, unpredictable, and unstable. When she returned to the house with her grandfather after graduating from U.A. High School, her grandfather sat her down on the couch and began to tell her a story. The story was of a pro hero with a quirk much like her own, a hero who's instability affected his mind and caused him to lash out against his family, society, and the people around him, before he blew up a building full of office workers with himself inside. By the time the story had ended, Grandfather glanced up and told Kurome that the man inside the story was her great-grandfather, and she had the exact same quirk as he did.
Kurome was horrified. She was going through all of the same steps her genocidal great-grandfather had gone through, and no one had thought to mention it to her. No one had even thought to turn her away from hero society, no one had even offered her a hand away from the aura surrounding quirks. Was her future set in stone to become such an awful person, just as her great-grandfather had done? Society had failed him, Kurome couldn't help but think. They allowed his quirk to infect his mind—encouraged it even—just so he could make a few appearances on the television and wave at his fans. They allowed his quirk to ruin his mind just so another pro-hero could enter the circuit and propagate the concept. Heroism had become a commodity, and no one cared what happened to the pro-heroes when their masks were off. Kurome rose from the couch and left her grandfather in a huff, and never returned. She would never play into a business that manipulated and profited off of people who suffered for the public.
Kurome knew she was on borrowed time, and she knew her quirk would also take over her mind as well. She might as well tear down the same system that ruined her great-grandfather while she's at it.
THE ARMORY
Hero Suit: A completely black suit that covers every inch of her body except her face and hands, complete with a dark cowl that goes over her head and flutters as a cape behind her.
Sunscreen: Her skin is incredibly sensitive to UV rays, so she has to make sure she is protecting herself.
Sunglasses: Her eyes are also incredibly sensitive to natural light. It's important to make sure the sun's radiation doesn't get through to her.
Sunscreen: Her skin is incredibly sensitive to UV rays, so she has to make sure she is protecting herself.
Sunglasses: Her eyes are also incredibly sensitive to natural light. It's important to make sure the sun's radiation doesn't get through to her.
QUIRK & SKILLS
QUIRK NAME HERE
TYPE: Chaos Physiology
RANK/LEVEL: B-
SUMMARY:
Kurome's cells are incredibly unstable. Like free radicals, the bonds making up her DNA and inner processes are weak at best, capable of being torn apart by the slightest modification in the world around her. Just as with the theory of nuclear fusion, breaking down the bonds between the cells in her body is capable of producing large amounts of pure, raw energy, which Kurome can manifest as bolts of energy from her palms. From the energy taken, Kurome also emits various organic molecules whenever she breaks the bonds, and routinely puts out large amounts of oxygen, carbon, and hydrogen into the atmosphere. As well as this, Kurome can chose to use the energy from broken bonds to form new bonds in her body, allowing her to morph her physiology to understandable limits. While she can't create or destroy matter, she can modify it to suit her needs, such as making her arms into sharp blades rather than hands, or morphing her leg's musculature to mimic that of an antelope. Of course, all of this requires massive amounts of energy, and is incredibly taxing on the user. Kurome also has increased regeneration so that her body can replace the cells she routinely loses.
The chaos bolts can only be flung one at a time from both of her hands for three posts in quick succession, but can be done for longer than 3 posts at risk of muscular atrophy. They have an eight meter max range before exploding in the air, but can explode if they connect with an object or person before eight meters is reached. The explosion force of these chaos bolts can be comparable to to the force of one stick of dynamite.
When augmenting her own body by breaking down her cells, Kurome can only keep up a body augmentation for three posts before she is forced to revert back to a more stable form. These augmentations can be anything she can put her mind to, but can't be too massive, flashy, or otherwise intense. She can make her arms into two blades, but she can't morph her entire body into a giraffe. Not only this, but she must be careful with body augmentation since so many things can go wrong with directly altering her body's chemical composition.
WEAKNESSES/LIMITATIONS:
Increased Regeneration: Even when Kurome is not actively breaking down her mutated cells, her body still regenerates them at an accelerated rate and does not stop. If Kurome goes too long without breaking down her body, tumors can grow incredibly quickly and lead to incredibly fatal cancer. Due to her fear of hospitals, Kurome routinely puts herself under her own knife so she can see where the tumors are and remove them herself, or at least destroy them by breaking bonds. She is also incredible sensitive to radiation and is unable to be in the sunlight for too long.
Incredibly Weak: Due to constantly drawing from her own musculature, flesh, and skin, Kurome has very little body to actually work with. While she can easily regenerate skin, doing so with musculature is incredibly difficult because she has to actually exercise her muscles to rebuild them to the strength they were at before she destroyed them. As such, Kurome is incredibly prone to muscular atrophy is she breaks too many bonds and can collapse in the middle of the battlefield if she is not careful. It usually takes 5 posts of actively breaking down her body to reach this point.
Chaos Psychosis: The unstable nature of her cells have infected her brain and have been feeding off of it for years now. While it does not affect her decision-making or intelligence, it can produce effects incredibly similar to schizophrenia is common parlance. Kurome's psychosis often manifests as incredibly loud voices in her ears, frequently distracting her and making it difficult to focus on the situation at hand. As the psychosis gets worse, it can completely ruin her memory and prevent her from making new memories and can result in Kurome going completely comatose.
Chemistry Ramifications: Organic molecules can be incredibly volatile due to their high electronegativity, so Kurome must be incredibly careful when altering the bond inside of her. One wrong double bond, or mistaking oxygen for fluorine when bonding it to a carbon can directly lead to her own death due to a chemical explosion. As such, Kurome cannot quickly mutate her body through rearranging her atoms due to the inherent danger, making the energy bolts an infinitely safer but somewhat weaker form of offense.
RANK/LEVEL: B-
SUMMARY:
Kurome's cells are incredibly unstable. Like free radicals, the bonds making up her DNA and inner processes are weak at best, capable of being torn apart by the slightest modification in the world around her. Just as with the theory of nuclear fusion, breaking down the bonds between the cells in her body is capable of producing large amounts of pure, raw energy, which Kurome can manifest as bolts of energy from her palms. From the energy taken, Kurome also emits various organic molecules whenever she breaks the bonds, and routinely puts out large amounts of oxygen, carbon, and hydrogen into the atmosphere. As well as this, Kurome can chose to use the energy from broken bonds to form new bonds in her body, allowing her to morph her physiology to understandable limits. While she can't create or destroy matter, she can modify it to suit her needs, such as making her arms into sharp blades rather than hands, or morphing her leg's musculature to mimic that of an antelope. Of course, all of this requires massive amounts of energy, and is incredibly taxing on the user. Kurome also has increased regeneration so that her body can replace the cells she routinely loses.
The chaos bolts can only be flung one at a time from both of her hands for three posts in quick succession, but can be done for longer than 3 posts at risk of muscular atrophy. They have an eight meter max range before exploding in the air, but can explode if they connect with an object or person before eight meters is reached. The explosion force of these chaos bolts can be comparable to to the force of one stick of dynamite.
When augmenting her own body by breaking down her cells, Kurome can only keep up a body augmentation for three posts before she is forced to revert back to a more stable form. These augmentations can be anything she can put her mind to, but can't be too massive, flashy, or otherwise intense. She can make her arms into two blades, but she can't morph her entire body into a giraffe. Not only this, but she must be careful with body augmentation since so many things can go wrong with directly altering her body's chemical composition.
WEAKNESSES/LIMITATIONS:
Increased Regeneration: Even when Kurome is not actively breaking down her mutated cells, her body still regenerates them at an accelerated rate and does not stop. If Kurome goes too long without breaking down her body, tumors can grow incredibly quickly and lead to incredibly fatal cancer. Due to her fear of hospitals, Kurome routinely puts herself under her own knife so she can see where the tumors are and remove them herself, or at least destroy them by breaking bonds. She is also incredible sensitive to radiation and is unable to be in the sunlight for too long.
Incredibly Weak: Due to constantly drawing from her own musculature, flesh, and skin, Kurome has very little body to actually work with. While she can easily regenerate skin, doing so with musculature is incredibly difficult because she has to actually exercise her muscles to rebuild them to the strength they were at before she destroyed them. As such, Kurome is incredibly prone to muscular atrophy is she breaks too many bonds and can collapse in the middle of the battlefield if she is not careful. It usually takes 5 posts of actively breaking down her body to reach this point.
Chaos Psychosis: The unstable nature of her cells have infected her brain and have been feeding off of it for years now. While it does not affect her decision-making or intelligence, it can produce effects incredibly similar to schizophrenia is common parlance. Kurome's psychosis often manifests as incredibly loud voices in her ears, frequently distracting her and making it difficult to focus on the situation at hand. As the psychosis gets worse, it can completely ruin her memory and prevent her from making new memories and can result in Kurome going completely comatose.
Chemistry Ramifications: Organic molecules can be incredibly volatile due to their high electronegativity, so Kurome must be incredibly careful when altering the bond inside of her. One wrong double bond, or mistaking oxygen for fluorine when bonding it to a carbon can directly lead to her own death due to a chemical explosion. As such, Kurome cannot quickly mutate her body through rearranging her atoms due to the inherent danger, making the energy bolts an infinitely safer but somewhat weaker form of offense.
Medical Experience
RANK/LEVEL: C
SUMMARY: Due to constantly having to perform surgery on herself to remove tumors, Kurome has her fair share of experience with the world of medicine. Although she can transfer her skills onto another person's body, the surgeries she performs on someone else might be worse than those she performs on herself due to her physiology being so much stranger compared to a normal human's physiology.
Blindsense
RANK/LEVEL: D+
SUMMARY: Constantly in the dark due to her light sensitivity, Kurome has learned to navigate the world more reliably than average with senses other than her eyes. Her hearing is incredibly keen and she can briefly navigate the world around her by clicking her tongue and listening for obstacles based on how the sound echoes. Of course, living in the dark like this has it's own drawbacks, namely that she is incredibly disoriented in light and can frequently run into things.
Chemical Knowledge
RANK/LEVEL: D+
SUMMARY: Because of how her quirk operates, Kurome must have a nearly encyclopedic knowledge of how organic molecules interact with the world around her so she doesn't break the wrong bond and set off a chain-reaction throughout her body. She knows a lot about organic chemistry, and while she can still make mistakes, she always makes sure to be careful when altering her body's chemistry.
GRIMMOIRE
grimmoire#5734 | MST | SHE/HER