Post by tobias lee on Jun 8, 2019 7:10:48 GMT
TOBIAS LEE "i just want to help people" |
THE BASICS
REAL NAME: | tobias, lee |
HERO/VILLAIN/VIGILANTE ALIAS: | zeus |
GROUP: | student |
RANK: | (will be filled by staff) |
BIRTHDAY + AGE: | march 12th / 15 |
GENDER: | male (he/him) |
SEXUALITY: | unknown |
NATIONALITY: | english |
AFFILIATION: | u.a high |
POSITION/CLASS: | 1-b |
PHYSICAL APPEARANCE
HEIGHT: | 5'5" |
WEIGHT: | 134 lbs |
HAIR COLOR | blonde |
EYE COLOR: | cerulean |
SKIN COLOR: | fair |
BLOOD TYPE: | O- |
CHARACTERISTICS: | n.a |
FC NAME (SERIES): | roxas (kingdom hearts) |
tobias is on the smaller side for his age group, his stature only emphasized by his insistence on wearing layered clothing. despite this, his muscles are still mildly present due to his regular workout sessions, being moreso on the lean side of things rather than bulky. his blonde hair is naturally spiked, reaching a bit past his ears and windswept off to the right side. it is well matched with his deep blue eyes and light skin tone.
for the most part, tobias wears clothes that range in very few colors. either they are cooler, more muted shades, or black and white (although, there is the occasional flash of red). they tend to be casual in style, only further enhanced by the accessories he usually wears, such as his necklaces and watches. only rarely can he be seen in anything even remotely formal... unless the situation calls for it.
for the most part, tobias wears clothes that range in very few colors. either they are cooler, more muted shades, or black and white (although, there is the occasional flash of red). they tend to be casual in style, only further enhanced by the accessories he usually wears, such as his necklaces and watches. only rarely can he be seen in anything even remotely formal... unless the situation calls for it.
PERSONALITY
LIKES dry thunderstormspop rocks guitars drawing | DISLIKES bitter foodsvillains large crowds rain |
RUMOR/SECRET: | hey, doesn’t he kinda look like that old villain "storm"? |
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BACKGROUND HISTORY
PLACE OF BIRTH/HOMETOWN: | liverpool, england |
PARENTS: | angelica lee (mother - deceased), draven king (father - mia) |
SIBLINGS: | jaxon lee (brother - alive) |
SIGNIFICANT OTHER: | n.a |
OTHER: | n.a |
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THE ARMORY
- Hero Suit: placehold
- Smart Phone (iPhone)
- Smart Phone (iPhone)
QUIRK & SKILLS
HIGH VOLTAGE
TYPE: Transformation
RANK/LEVEL: D-
SUMMARY:
A good paragraph at least, don't be afraid to go into depth. The more powerful you're aiming for the more details are necessary. Keep it realistic to the forum environment (no death rays or meta-gaming powers). If the quirk is viewed as too powerful or open to god-modding, we may as you to change. Also keep in mind most combat/battle threads will last around 10 posts as benchmark. Skill durations etc should have this in mind. Having an ultra super powerful character is about as fun as a plain piece of toast.
WEAKNESSES/LIMITATIONS:
Every quirk has limitations and every person has weaknesses, be it natural (such as fire vs. ice), physical limitations (such as quirks that require physical contact or a fighter that is just close contact/long distance.), or even personality flaws. For say every two strengths there should be a weakness that balances him out. There should always be atleast ONE mortal weakness stated that will cause great damage to any character which is exploitable. Again, put any drawbacks caused by over reaching etc in POST COUNTS, along with how long they last in POST COUNTS/REST OF THREAD ETC. Weakness is what makes them human, its character-defining. Saying that a fire-user is vulnerable to just ice isn't gonna cut it, dig deep and play fair. Please read the quirk section of the Guidebook for more guidance on weaknesses.
RANK/LEVEL: D-
SUMMARY:
A good paragraph at least, don't be afraid to go into depth. The more powerful you're aiming for the more details are necessary. Keep it realistic to the forum environment (no death rays or meta-gaming powers). If the quirk is viewed as too powerful or open to god-modding, we may as you to change. Also keep in mind most combat/battle threads will last around 10 posts as benchmark. Skill durations etc should have this in mind. Having an ultra super powerful character is about as fun as a plain piece of toast.
WEAKNESSES/LIMITATIONS:
Every quirk has limitations and every person has weaknesses, be it natural (such as fire vs. ice), physical limitations (such as quirks that require physical contact or a fighter that is just close contact/long distance.), or even personality flaws. For say every two strengths there should be a weakness that balances him out. There should always be atleast ONE mortal weakness stated that will cause great damage to any character which is exploitable. Again, put any drawbacks caused by over reaching etc in POST COUNTS, along with how long they last in POST COUNTS/REST OF THREAD ETC. Weakness is what makes them human, its character-defining. Saying that a fire-user is vulnerable to just ice isn't gonna cut it, dig deep and play fair. Please read the quirk section of the Guidebook for more guidance on weaknesses.
MMA
RANK/LEVEL: E
SUMMARY:
A good paragraph explaining the details of this skill, remember that it will coordinate with their skill level.
- Skills are what a NORMAL human can learn with enough time and practice/talent.
- Anything supernatural or breaking force of nature is a QUIRK so bear that in mind!
- Skills and quirks cannot overlap (E.g Strength boost skill + strength quirk)- So pick one please!
- In general, someone with a non combatant quirk will be allowed more higher level skills and vice-versa with combat oriented quirks being regulated to lower end skills..
GUITAR HERO
RANK/LEVEL: C-
SUMMARY:
A good paragraph explaining the details of this skill, remember that it will coordinate with their skill level.
- Skills are what a NORMAL human can learn with enough time and practice/talent.
- Anything supernatural or breaking force of nature is a QUIRK so bear that in mind!
- Skills and quirks cannot overlap (E.g Strength boost skill + strength quirk)- So pick one please!
- In general, someone with a non combatant quirk will be allowed more higher level skills and vice-versa with combat oriented quirks being regulated to lower end skills..
MUSES
RANK/LEVEL: D+
SUMMARY:
A good paragraph explaining the details of this skill, remember that it will coordinate with their skill level.
- Skills are what a NORMAL human can learn with enough time and practice/talent.
- Anything supernatural or breaking force of nature is a QUIRK so bear that in mind!
- Skills and quirks cannot overlap (E.g Strength boost skill + strength quirk)- So pick one please!
- In general, someone with a non combatant quirk will be allowed more higher level skills and vice-versa with combat oriented quirks being regulated to lower end skills..
RINTO
Rinto#8822 | EST | SHE/THEY