Post by Marude Hachiman on Aug 2, 2020 23:48:03 GMT
Marude Hachiman "People ask me if it was worth it. Yeah, I'd say so." |
THE BASICS
REAL NAME: | Marude Hachiman |
HERO ALIAS: | Greased Lightning |
GROUP: | Student |
RANK: | (will be filled by staff) |
BIRTHDAY + AGE: | June 20, 16 |
GENDER: | Male |
SEXUALITY: | Heterosexual |
NATIONALITY: | Japanese |
AFFILIATION: | UA |
CLASS: | 1-A |
PHYSICAL APPEARANCE
HEIGHT: | 5'7" |
WEIGHT: | 175 lbs |
HAIR COLOR | Black |
EYE COLOR: | Brown/Black |
SKIN COLOR: | Tannish |
BLOOD TYPE: | O- |
CHARACTERISTICS: | Pompadour Galore |
FC NAME (SERIES): | Butch Deloria(Fallout 3)/Occasionally Space Dandy |
Marude is a young man of mixed Asian descent, grabbing lineage from China all the way down to the Philippines. Despite this, his chiseled jaw as well as his naturally tanned skin mix into a fine cocktail of handsome. Puckering across his skin seems to be multiple scars and blemishes becoming notable from even a distance due to their whitish gleam contrasted to the darker skin that encases them. To state the obvious, he carries a big black pompadour atop his head, seemingly weighing him down with the amount of hair product that goes into it every morning.
PERSONALITY
LIKES A Comeback StoryBoobies Socialites Sweets | DISLIKES Broken PromisesBodily Fluids NEETs / Shut-ins Personal Critics |
RUMOR/SECRET: | He purposely acts as an "antagonist" in order to motivate the hearts of others. |
Marude Hachiman is an outgoing extrovert who constantly involves himself in the affairs of others, asserting himself into any situation he can in order to maintain an aura of dependency. Consistently pushing himself to the limit in order to not only satisfy himself as a true man, but to satisfy the needs of others all the same. He's come to enjoy the look of gratitude that encompasses a rescuee's face when he handles their problem for them. If curious on whether or not due to this that he's easy to manipulate, then being correct would be the manifesto. Despite this fact, Marude has a tendency to do things his own way, feeling his way and his gut will never lead him astray, and this often gets him into a bit of a pickle, as his way tends to not be the "right way" a lot of the time. This gives him a furious rebellious nature first impression that any gazing eye would be able to see from a mile away, whether it be the way he walks, the way he talks, or the way he treats other people, it's undeniable that he rejects the non-social cultural norm. Often, this leads to him getting in a bit of trouble when it comes to respecting authority all the same.
BACKGROUND HISTORY
PLACE OF BIRTH/HOMETOWN: | Tokyo, Japan |
PARENTS: | Elizabeth Hachiman :Mother Taksuke Hachiman :Father |
SIBLINGS: | Chiyo Hachiman :Sister |
SIGNIFICANT OTHER: | N/A |
OTHER: | N/A |
Marude Hachiman was born on an American defacto military base stationed in Japan. His mother was an American soldier who was stationed in Japan temporarily before meeting his father, who fell in love with, seduced, and married his wife within half-a-year of meeting her. He was everything his mother could have dreamed for and more, due to her undeniable love for Japan and it's culture due to years of exposure to anime and other products of the eastern society. His father on the other hand was merely there one day on a short business trip of sorts on base, but one slip up and a collision on a sidewalk led to a life of love.
Despite 9 long months of child occupation, Marude's mother seemingly worked the entirety of it, same as his father, and only his mother would take a year break after childbirth to raise his son. Rather then become a stay-at-home mother however, she would go back to work afterwards, and would frequently drop her son off to daycare's and such that littered the city. Marude would grow up decently at such, but with no real authority figure in his life when the developmental stages of his personality began to arise, he quickly become delinquent; getting into petty fights with other children, harassing girls because of their cooties, etc. After around two years of such, his sister was born after him, and suffered the same fate as him, put in the daycare after a one year break. During this time, he slowly became very fond of his sister with a true desire to see her safe. Delinquency, although not completely subsided, was reported to be reduced by a grand deal according to the caretakers.
After a couple years in the daycare, Marude would slowly transition into grade school, becoming a fully fledged Japanese student, and where he would unknowingly manifest his quirk. Many children, including his caretakers had believed the child to be quirkless or atleast a late bloomer. They did note that his appetite for food and sleep had increased to immeasurable levels within a child, despite not gaining any weight whatsoever no matter how much he ate. It wasn't until about two years after it manifested had it come into play. Some boy had slapped his little sister on the playground while he was playing baseball with some of his friends. Upon hearing about it from her firsthand, the teacher's were happy they were able to find the boy in one piece. They said there was a large dust cloud trailing a running boy who seemed faster then even top Olympic racers in the days of old. Fortunately for the teachers as well as the boy, he only suffered a broken arm and some misplaced teeth when Marude had found him, and it did not take long for him to find him.
After quite a long time of suspension, and a few court cases, Marude was sent to a different school, one separate from his sister. Wouldn't be long until he reached Junior High however, and it was there where he decided his life goal, to become a hero. There was something ideally stiltedly satisfying about bringing that boy to justice, even if it was in the wrong way, and he would remember it to the end. That's when he applied to UA. At this point, his use of the quirk and what it was capable of was tacky at best, but he still was able to push through the entrance exam and come out victorious, albeit nowhere near the top of the leaderboard of other students. Average at best.
Despite 9 long months of child occupation, Marude's mother seemingly worked the entirety of it, same as his father, and only his mother would take a year break after childbirth to raise his son. Rather then become a stay-at-home mother however, she would go back to work afterwards, and would frequently drop her son off to daycare's and such that littered the city. Marude would grow up decently at such, but with no real authority figure in his life when the developmental stages of his personality began to arise, he quickly become delinquent; getting into petty fights with other children, harassing girls because of their cooties, etc. After around two years of such, his sister was born after him, and suffered the same fate as him, put in the daycare after a one year break. During this time, he slowly became very fond of his sister with a true desire to see her safe. Delinquency, although not completely subsided, was reported to be reduced by a grand deal according to the caretakers.
After a couple years in the daycare, Marude would slowly transition into grade school, becoming a fully fledged Japanese student, and where he would unknowingly manifest his quirk. Many children, including his caretakers had believed the child to be quirkless or atleast a late bloomer. They did note that his appetite for food and sleep had increased to immeasurable levels within a child, despite not gaining any weight whatsoever no matter how much he ate. It wasn't until about two years after it manifested had it come into play. Some boy had slapped his little sister on the playground while he was playing baseball with some of his friends. Upon hearing about it from her firsthand, the teacher's were happy they were able to find the boy in one piece. They said there was a large dust cloud trailing a running boy who seemed faster then even top Olympic racers in the days of old. Fortunately for the teachers as well as the boy, he only suffered a broken arm and some misplaced teeth when Marude had found him, and it did not take long for him to find him.
After quite a long time of suspension, and a few court cases, Marude was sent to a different school, one separate from his sister. Wouldn't be long until he reached Junior High however, and it was there where he decided his life goal, to become a hero. There was something ideally stiltedly satisfying about bringing that boy to justice, even if it was in the wrong way, and he would remember it to the end. That's when he applied to UA. At this point, his use of the quirk and what it was capable of was tacky at best, but he still was able to push through the entrance exam and come out victorious, albeit nowhere near the top of the leaderboard of other students. Average at best.
THE ARMORY
-Hero Suit:
-Metal Baseball Bat:
Marude, in hero garb, is also seen carrying around a completely without logo chrome baseball bat with a black grip dawning it's handle. Whether or not he uses it depends on the situation at hand. On his back are some Velcro straps to hold it in place when not actively in use.
Marude's hero suit in a world of gimmicky costumes is quite simple, and one could easily mistake his heroic attire for one of a common civilian from a far enough viewpoint. In order to capitalize on his strengths as a person, Marude opted for more casual clothing as his icon, only distinguishable to the average person by the notable yellow star on the front and back of his Letterman jacket. It allows for comfortable movement as these are the articles of clothing he'd wear on the day to day anywho. Ontop of all these facts, everything in his outfit is more readily replaceable should anything rip or fray.
His upper body attire consists of a simple red t-shirt under a blue Letterman jacket. The jacket is adorned with white decals stemming from the shoulders/collarbone area and trail down the sleeves to the wrists. Trimming each opening of the jacket, notably the collar as well as the wrists is a more abrasive material that tightens the clothing to the user's skin. He also seemed to incorporate some sort of blue American dog-tag necklace to the costume, presumably to make it appear cooler.
His lower body attire consists of simple long baggy black pants, secured to his waist with a black belt and golden belt buckle; The material of which being very stretchy denim and leather respectively. His footwear consists of regular name-brand sneakers with ordinary white socks beneath them ofcourse.
His upper body attire consists of a simple red t-shirt under a blue Letterman jacket. The jacket is adorned with white decals stemming from the shoulders/collarbone area and trail down the sleeves to the wrists. Trimming each opening of the jacket, notably the collar as well as the wrists is a more abrasive material that tightens the clothing to the user's skin. He also seemed to incorporate some sort of blue American dog-tag necklace to the costume, presumably to make it appear cooler.
His lower body attire consists of simple long baggy black pants, secured to his waist with a black belt and golden belt buckle; The material of which being very stretchy denim and leather respectively. His footwear consists of regular name-brand sneakers with ordinary white socks beneath them ofcourse.
-Metal Baseball Bat:
Marude, in hero garb, is also seen carrying around a completely without logo chrome baseball bat with a black grip dawning it's handle. Whether or not he uses it depends on the situation at hand. On his back are some Velcro straps to hold it in place when not actively in use.
QUIRK & SKILLS
Pumped Up
TYPE: Mutation
RANK/LEVEL: D+
SUMMARY:
Pumped Up is a mutation type quirk that alters the human body's natural adrenaline chemical into an intense mental and physical steroid that drastically increases the user's physical capabilities as well as his or her resistance to any damage inflicted upon their being. Acting as adrenaline would, the quirk only activates when few criteria are met, some including: a clear dire situation is at hand(ie. someone very important to said user needs to be saved), sudden mental shock from a quirk that draws it out or something relating to such, a large amount of pain is endured(however not enough to knock the user out), or an extremely intense buildup of anger/hatred within the user. The quirk has also been known to null some pain the user feels. The longer a fight seems to rage on against the user of Pumped Up, the more likely it seems that the user will come out on top in the end due to it's the slow but steady scaling potential it holds. The user, at the quirk's highest recorded peak, was able to bench 225 lbs flawlessly without any breaths lost, run at top human speeds, capping at around 25 mph, as well as the ability to react fast enough to catch the shaft of an arrow shot directly at them. However, these are extremes, it took well over twenty minutes to coax said reactions out of the quirk. (Mechanically Speaking, about 10 posts should cover the transition to it's full effects.)
WEAKNESSES/LIMITATIONS:
Pumped Up is limited by quite a few factors, most prevalent being that the quirk can't just be "activated" like other quirks can be. It instead, works as natural human adrenaline would; requiring the user to be put into some sort of fight-or-flight situation for it to shine. It isn't possible for the user to just will the quirk into effect, it needs to be coaxed out as adrenaline would. This as well as the fact that there is a steady buildup to it's full power. If the user, at any time, is put into a state of unconsciousness or even killed, the quirk will recede and it's effects will become null. The true killing weakness of Pumped Up is that the user is as susceptible to damage and death as any other normal quirkless Human being when not active.
As adrenaline usually does, it pushes the body and brain into a more primal state, and can easily make a person more likely to perform acts of a more unreasonable nature, completely blocking out potential repercussions/consequences of said unreasonable acts. Although the quirk doesn't multiply this effect, it definitely does seem to affect the user's decision-making all the same. After use of the quirk, or rather when the adrenaline subsides(after around 20 posts of it activating), the user's body will suffer extreme exhaustive effects, that of which directly correlate with how intense the use of Pumped Up was. Almost like a parasite, the quirk seems to sap energy from it's host at all times, requiring the user to upkeep a calorie-heavy diet as well as achieve a debilitating amount of sleep every day.
RANK/LEVEL: D+
SUMMARY:
Pumped Up is a mutation type quirk that alters the human body's natural adrenaline chemical into an intense mental and physical steroid that drastically increases the user's physical capabilities as well as his or her resistance to any damage inflicted upon their being. Acting as adrenaline would, the quirk only activates when few criteria are met, some including: a clear dire situation is at hand(ie. someone very important to said user needs to be saved), sudden mental shock from a quirk that draws it out or something relating to such, a large amount of pain is endured(however not enough to knock the user out), or an extremely intense buildup of anger/hatred within the user. The quirk has also been known to null some pain the user feels. The longer a fight seems to rage on against the user of Pumped Up, the more likely it seems that the user will come out on top in the end due to it's the slow but steady scaling potential it holds. The user, at the quirk's highest recorded peak, was able to bench 225 lbs flawlessly without any breaths lost, run at top human speeds, capping at around 25 mph, as well as the ability to react fast enough to catch the shaft of an arrow shot directly at them. However, these are extremes, it took well over twenty minutes to coax said reactions out of the quirk. (Mechanically Speaking, about 10 posts should cover the transition to it's full effects.)
WEAKNESSES/LIMITATIONS:
Pumped Up is limited by quite a few factors, most prevalent being that the quirk can't just be "activated" like other quirks can be. It instead, works as natural human adrenaline would; requiring the user to be put into some sort of fight-or-flight situation for it to shine. It isn't possible for the user to just will the quirk into effect, it needs to be coaxed out as adrenaline would. This as well as the fact that there is a steady buildup to it's full power. If the user, at any time, is put into a state of unconsciousness or even killed, the quirk will recede and it's effects will become null. The true killing weakness of Pumped Up is that the user is as susceptible to damage and death as any other normal quirkless Human being when not active.
As adrenaline usually does, it pushes the body and brain into a more primal state, and can easily make a person more likely to perform acts of a more unreasonable nature, completely blocking out potential repercussions/consequences of said unreasonable acts. Although the quirk doesn't multiply this effect, it definitely does seem to affect the user's decision-making all the same. After use of the quirk, or rather when the adrenaline subsides(after around 20 posts of it activating), the user's body will suffer extreme exhaustive effects, that of which directly correlate with how intense the use of Pumped Up was. Almost like a parasite, the quirk seems to sap energy from it's host at all times, requiring the user to upkeep a calorie-heavy diet as well as achieve a debilitating amount of sleep every day.
Athleticism
RANK/LEVEL: D+
SUMMARY:
Marude, in order to keep appearances as well as maintain as healthy mind and body readily uses a lot of his spare time to stay active. This ranges from various sports such as baseball to just running every morning. Other then to sleep like a rock or sit in class, one would be hard-pressed to find Marude doing absolutely nothing. This also leads into him being naturally being stronger and faster then those who don't perform the same athletic practices as him.
ween
ween | EST | Antinoun