Post by bangkabang on Sept 7, 2020 2:50:28 GMT
Alana Perez "Hyuck" |
THE BASICS
REAL NAME: | Alana Perez |
HERO/VILLAIN/VIGILANTE ALIAS: | R a t G i r l |
GROUP: | Villain |
RANK: | (will be filled by staff) |
BIRTHDAY + AGE: | 10/12/1999 /21 yo |
GENDER: | Female |
SEXUALITY: | Asexual |
NATIONALITY: | Native of Mexico/Hispanic |
AFFILIATION: | Petty gang TBD |
POSITION/CLASS: | N/A |
PHYSICAL APPEARANCE
HEIGHT: | 5'5 |
WEIGHT: | 150 |
HAIR COLOR | Brown dyed blue |
EYE COLOR: | Sea Green |
SKIN COLOR: | Light brown |
BLOOD TYPE: | B+ |
CHARACTERISTICS: | piercing about her right brow |
FC NAME (SERIES): | N/A |
PERSONALITY
LIKES Like#1 RodentsLike#2 Children Like#3 Public events Like#4 Shut ins | DISLIKES Dislike#1 The 'too friendly' type.Dislike#2 Adults Dislike#3 Being scolded or told her actions are wrong. Dislike#4 Insects or parasites. |
RUMOR/SECRET: | She has been known to eat rats due to a fixation from childhood trauma~ |
Very sporadic and nervy, not too different in nature to an addict when faced with heavy prying or questioning. Generally a secluded and off putting woman due to a lack of social awareness. Has always loved to tinker and has a fixation with rat traps. Incredible mental fortitude in line with her lack thereof moral ground. Increasingly hateful towards adults as well as those who question her past, as the truth of her nature lies deeper than any childhood event could ever root itself. Very good at tinkering and coming up with tricky machinery.
BACKGROUND HISTORY
PLACE OF BIRTH/HOMETOWN: | Guadalajara Mexico/Currently in Japan |
PARENTS: | Raul:Father/MIA/Quirk:Equipped Paulina Perez:Mother/ MIA/Quirk:Deep |
SIBLINGS: | N/A |
SIGNIFICANT OTHER: | N/A |
OTHER: | Several mice kept on her person usually in carry on of her clothing. |
Born in Guadalajara Mexico in a small home on the outskirts of her town with but her father and sickly birds, Alana would have a tough time as a youngster making connections with others. Attending the only schooling available with her father’s lack of transportation and money, lots of incidents pertaining to treatment and pest control would run rampant throughout the grounds. Generally, When met with other children, Alana would keep quiet. This was due to a mix of no siblings or neighbors to interact with before being thrown into a group of new faces.Though the areas most of the kids had come from were rough, other children was something very easy to come by. Her lack of social skills and friendliness towards other would warrant aggression and rumors to slowly spread and follow her from grade to grade. Rumors such as her family having so little money she was known to eat vermin and trash behind the school before returning home.
Though harsh, most of the bullying was otherwise harmless. In most cases, Alana took little to no notice of these claims. Very unsatisfactory grades would warrant constant discipline to a young Alana via the staff, usually consisting of mailing letters home, and forced study during her lunch, added to her poor environment at home. Due to this fact, it was not unlikely after the school day that you would find the girl rummaging through the tarnished leftovers of the schools cafeteria. This is also where she would entertain herself, often finding voles or other small rodents to pick with, poking fun at her own misfortune.
Though harsh, most of the bullying was otherwise harmless. In most cases, Alana took little to no notice of these claims. Very unsatisfactory grades would warrant constant discipline to a young Alana via the staff, usually consisting of mailing letters home, and forced study during her lunch, added to her poor environment at home. Due to this fact, it was not unlikely after the school day that you would find the girl rummaging through the tarnished leftovers of the schools cafeteria. This is also where she would entertain herself, often finding voles or other small rodents to pick with, poking fun at her own misfortune.
Current day
Alana lives with a ragtag group of petty substance dealers in Japan. Not much in her life has changed since early life, having long since escaped her past life, saved from her childhood situation by care services, the only difference now would be her current living situation, though her ideals on society's values will always remain the same.
THE ARMORY
In Her Bag
- swimming goggles
- Surgical knives
- Eyedrops
- Mouse trap components
- A pair of binoculars
- large amounts of twine
QUIRK & SKILLS
Absolute Range
TYPE: Emitter
RANK/LEVEL: B
SUMMARY:
This quirk, consisting of both parent's abilities in one, allows the user to fully access the capabilities of a melee weapon or physical attack at any range from the target given they have a clear line of sight . For example, a blade would not need to connect with a rope to cut it, or a bat would not need to land a blow on a pane of glass to shatter it. As long as sight remains, the range of the weapon is irrelevant.
While at base level, a quirk with a simple range extension is only as dangerous as the user. In the case of Alana, the quirk is useful for an array of reasons including easy distractions as well as safely disposing of enemies or pursuers from a distance without ever needing to confront them directly.
The activation of the quirk can be made out as a look of intense concentration coupled with a traceable trail of light following the path of her weapon in use.
While in the process of using absolute range, Alana can not take her eyes off of the target for any reason, or the effect of the weapon in use will simply fall in range with her line of sight until deactivated.The quirk can be used with simple melee attacks as well.
Additionally, the user is capable of adding +1 to their limit, ONCE per thread using eye drops OR goggles.
WEAKNESSES/LIMITATIONS:
Drawbacks wise, the quirk runs a bit heavy in consequence if abused by the user. Firstly, in order to properly use the ability, the user must hone their focus on a target. In doing so- the pov of the user becomes narrowed and tunneled. After finding a target, the peripheral vision of the user becomes so inadequate that a foe approaching from the near left would be almost invisible to the user.
Next is the time limit for use of the quirk in one sitting. To activate- the user's pupils dilate and react to their target, thus activating the ability. Doing so can last for realistically as long as the user could keep their eyes open. This range is approximately two posts before needing to blink at the very end of said second post.
The limit for use after blinking is a full post length to hydrate her eyes. If the quirk is activated anytime before that second post, her eyes become dried out and the new limitation for the remainder of the thread is a single post for use and two full post for resting. If pushed any farther, the user loses the ability to use the quirk for the remainder of the thread as well as retaining the tunnel vision as previously stated.
As for the precision of the quirk and it's use, it's truly limited by the abilities of the user. Ie. Even if ones intention is to slice out the eyes of an opponent from far away, the likely result would be a cut cheek or a graze of the head. Range does not equate to accuracy or speed and missing or being out maneuvered is entirely possible.
This quirk due to it's nature of activation makes for a quite easy fix when faulting the user. If a direct hit is made with the face of the user, or if any projectiles land anywhere near Alana's facial region this is classified as an immediate blink. Light/ground/acidic/wind based quirks used in or around Alana's immediate vicinity will count as a blink post due to the possibility of foreign containment damaging her eyes or an access of light.
Additionally, High sunlight or deep darkness make for nearly impossible quirk usage. Things like fog or heavy rain would also impede the use.
RANK/LEVEL: B
SUMMARY:
This quirk, consisting of both parent's abilities in one, allows the user to fully access the capabilities of a melee weapon or physical attack at any range from the target given they have a clear line of sight . For example, a blade would not need to connect with a rope to cut it, or a bat would not need to land a blow on a pane of glass to shatter it. As long as sight remains, the range of the weapon is irrelevant.
While at base level, a quirk with a simple range extension is only as dangerous as the user. In the case of Alana, the quirk is useful for an array of reasons including easy distractions as well as safely disposing of enemies or pursuers from a distance without ever needing to confront them directly.
The activation of the quirk can be made out as a look of intense concentration coupled with a traceable trail of light following the path of her weapon in use.
While in the process of using absolute range, Alana can not take her eyes off of the target for any reason, or the effect of the weapon in use will simply fall in range with her line of sight until deactivated.The quirk can be used with simple melee attacks as well.
Additionally, the user is capable of adding +1 to their limit, ONCE per thread using eye drops OR goggles.
WEAKNESSES/LIMITATIONS:
Drawbacks/limits
Drawbacks wise, the quirk runs a bit heavy in consequence if abused by the user. Firstly, in order to properly use the ability, the user must hone their focus on a target. In doing so- the pov of the user becomes narrowed and tunneled. After finding a target, the peripheral vision of the user becomes so inadequate that a foe approaching from the near left would be almost invisible to the user.
Next is the time limit for use of the quirk in one sitting. To activate- the user's pupils dilate and react to their target, thus activating the ability. Doing so can last for realistically as long as the user could keep their eyes open. This range is approximately two posts before needing to blink at the very end of said second post.
The limit for use after blinking is a full post length to hydrate her eyes. If the quirk is activated anytime before that second post, her eyes become dried out and the new limitation for the remainder of the thread is a single post for use and two full post for resting. If pushed any farther, the user loses the ability to use the quirk for the remainder of the thread as well as retaining the tunnel vision as previously stated.
As for the precision of the quirk and it's use, it's truly limited by the abilities of the user. Ie. Even if ones intention is to slice out the eyes of an opponent from far away, the likely result would be a cut cheek or a graze of the head. Range does not equate to accuracy or speed and missing or being out maneuvered is entirely possible.
Counters/weaknesses
This quirk due to it's nature of activation makes for a quite easy fix when faulting the user. If a direct hit is made with the face of the user, or if any projectiles land anywhere near Alana's facial region this is classified as an immediate blink. Light/ground/acidic/wind based quirks used in or around Alana's immediate vicinity will count as a blink post due to the possibility of foreign containment damaging her eyes or an access of light.
Additionally, High sunlight or deep darkness make for nearly impossible quirk usage. Things like fog or heavy rain would also impede the use.
Tinkering
RANK/LEVEL: (B)
SUMMARY: The user can string up small traps and hazards on the fly if given the ingredients to do so, usually taking upwards from 2-3 posts depending on the 'use' (Nothing more than mouse traps/blade flinging string mechanisms. Home alone type stuff.)
BangKabang
BangKabang | EST | He|Him