Post by Hachiman on May 1, 2019 20:14:35 GMT
HACHIMAN "Fine is the line that cleaves justice and vengeance in two." |
THE BASICS
REAL NAME: | Hachiman, 'Ita' |
VIGILANTE ALIAS: | Okami |
GROUP: | Vigilante |
RANK: | (will be filled by staff) |
BIRTHDAY + AGE: | October 8th / 20 |
GENDER: | Male |
SEXUALITY: | Heterosexual |
NATIONALITY: | Japanese / ?? (European) |
AFFILIATION: | Tokyo Metropolitan Police Department |
POSITION/CLASS: | Junior Detective / Vigilante |
PHYSICAL APPEARANCE
HEIGHT: | 6' 0" |
WEIGHT: | 140lbs |
HAIR COLOR | Navy Blue |
EYE COLOR: | Black |
SKIN COLOR: | Pale |
BLOOD TYPE: | O+ |
CHARACTERISTICS: | N/A |
FC NAME (SERIES): | Yusuke Kitagawa (Persona 5) |
Tall, slender, and rather pale - Hachiman is certainly not a normal looking Japanese citizen. Of mixed decent but no specific knowledge as to where from, he strikes an odd figure amongst the shorter masses. Fair, sculpted, and rounded features make up the majority of his looks - and Hachiman much more closely resembles one of European heritage rather than Japanese. His bluish hair is always neatly styled, combed and meticulously well-kept in wide, sweeping angles.
PERSONALITY
RUMOR/SECRET: | "That Detective they hired is the son of an influential Yakuza..." |
If there was ever a man to embody the concept of contrary, Hachiman would be the closest contender. To an outside observer, the Junior Detective seems to flip attitudes or thoughts on a dime - and is equal parts reclusive and outgoing, intense and carefree, vague and specific. 'Eccentric' is the blanket term which is generally used to describe him, though it doesn't quite meet all the marks to truly understand what drives him.
Caught between a facade and his true personality, Hachiman strives to try and lead a life as a normal person while facing down demons from his past in a seemingly endless struggle to oust them. Is it not that his more pleasant side is a front, but rather, his nastier side is his way of defending himself from the world's injustices.
More often than not, this inner turmoil simply renders him silent - chiming in only when he believes necessary. Even his stature and aura convey this mixed emotion, with Hachiman always slightly slumped over, eyes slightly far down, step off kilter by only a beat. Indeed, eccentricity is one way of describing his behavior - though conflicted is another which reveals more of the truth.
Caught between a facade and his true personality, Hachiman strives to try and lead a life as a normal person while facing down demons from his past in a seemingly endless struggle to oust them. Is it not that his more pleasant side is a front, but rather, his nastier side is his way of defending himself from the world's injustices.
More often than not, this inner turmoil simply renders him silent - chiming in only when he believes necessary. Even his stature and aura convey this mixed emotion, with Hachiman always slightly slumped over, eyes slightly far down, step off kilter by only a beat. Indeed, eccentricity is one way of describing his behavior - though conflicted is another which reveals more of the truth.
BACKGROUND HISTORY
PLACE OF BIRTH: | Aomori, Nothern Japan |
PARENTS: | Masahiro Souki (Father, Alive) Mother? (Unknown) |
SIBLINGS: | N/A |
SIGNIFICANT OTHER: | N/A |
OTHER: | N/A |
This is where the largest part of your app goes, the history of your character. Don't be afraid to go into detail, the more detailed the more established your character is. A character that has worked themselves up the ranks is more likely to have a more detailed historical biography. Try to keep it 200 word minimum for basic lower-level characters. Also keep things as realistic as possible, tragedy does not automatically create interesting characters nor does extremism (for every 17 year old school girl that has murdered 40 people in a single year without detection a puppy dies, keep this in mind). Have fun with it though~
THE ARMORY
Katana: An actual, fully authentic, metallic blade with a native design to Japan. Meticulously well kept and sharped, its' steel edge cuts and damages targets as well as any another sharp steel object would. This does mean completely normal people with no defense could be seriously injured in just one stroke. Kept far away from his person when not on the prowl.
Bulletproof Suit: A relic inherited from his "father's" Yakuza contacts, his wardrobe provides a rather decent amount of protection from small arms fire, sharpened objects, and even some kinetic Quirks. The interior is built to rupture in when torn and is highly absorbent, soaking in blood near-instantly in order to avoid traces of DNA being left behind.
Combat Rifle: A smuggled carbine with fully-automatic capabilities and chambered in 7.62, it is truly a weapon to fear for any non-resistant to bullets. The weapon holds thirty-two bullets per magazine, and Hachiman generally only carries around a single spare.
Grappling Hook: A device built with new-age technology which allows for a single line of cable to launch and carry a fully grown male across and up structures. The hook itself is made out of a steel alloy and shaped in a typical four-pronged fashion.
Lockpicks: Standard tools for a criminal, deft hands make quick work of standard locks with these items.
Bulletproof Suit: A relic inherited from his "father's" Yakuza contacts, his wardrobe provides a rather decent amount of protection from small arms fire, sharpened objects, and even some kinetic Quirks. The interior is built to rupture in when torn and is highly absorbent, soaking in blood near-instantly in order to avoid traces of DNA being left behind.
Combat Rifle: A smuggled carbine with fully-automatic capabilities and chambered in 7.62, it is truly a weapon to fear for any non-resistant to bullets. The weapon holds thirty-two bullets per magazine, and Hachiman generally only carries around a single spare.
Grappling Hook: A device built with new-age technology which allows for a single line of cable to launch and carry a fully grown male across and up structures. The hook itself is made out of a steel alloy and shaped in a typical four-pronged fashion.
Lockpicks: Standard tools for a criminal, deft hands make quick work of standard locks with these items.
QUIRK & SKILLS
{QUIRKLESS}
WEIGHTED PENANCE
TYPE: Emitter
RANK/LEVEL: B+
SUMMARY: Hachiman, with no distinct giveaway or internal process to distinguish it, is capable of utilizing his mere words to inflame the feeling of guilt and remorse within a person. This then 'takes hold' of the person, causing them to suffer a variety of effects. The most prominent of them is the addition of a physical, implacable, 'weight' upon their person which quite literally causes them to feel sluggish and restrained, also possibly causing shortness of breath and a lingering discomfort which cannot be soothed. The secondary effect is a slight feeling of paranoia and 'being watched', whispers or seemingly traces of everyday life signaling to the person to confess their guilt to the world. They may hear actual voices, read text incorrectly to literally read 'confess', or other such phenomena.
This effect will continuously persist until the target either confesses or shakes off the Quirk's hold entirely. Throughout this entire time, the exact 'pressure' and the occurrence of the phenomena will increase. The rate at which this happens is dependant on how 'big' the situation being inflamed is, to begin with. Guilt build up for spilling water on somebody can take months, if not years, to reach maximum level - while murder can take only a few days. Weight starts at only slight pressure, perhaps unnoticeable, which slowly increases to the cap of near-pain (though this will never fully inhibit someone from moving, or kill them)
The only noticeable thing that reveals that a Quirk is responsible for ailments is the appearance of a lock (which differs on placement and design on a per person basis) which starts small, but grows in sync with the growth of guilt. This lock only appears to the person affected, and is invisible and intangible to outside observes. It also has no physical bearing, meaning it won't collide with physical objects or offset the person's weight if lopsided.
WEAKNESSES/LIMITATIONS:
While this Quirk may seem extremely manipulative and powerful, it has its' own set of harsh limitations. For once, the target must be able and/or already feels guilt about the situation being inflamed. A merciless killer who regrets nothing about the people they have killed with feel absolutely nothing, while the effect cascades as the person would've naturally felt more and more guilt.
Additionally, at any point, the target is capable of suffering a 'relapse' - whether from outside sources or merely sheer mental strength - which causes the guilt to fade away, rendering the Quirk null. The Quirk cannot be used twice to re-apply guilt for the same topic.
Alongside that, there is a chance that the Quirk may potentially fail. Why this occurs is unknown, but the target will feel no build up of guilt, nor will it eat up the 'no topic twice' rule. (Mostly for PCs and PC controlled NPCs).
RANK/LEVEL: B+
SUMMARY: Hachiman, with no distinct giveaway or internal process to distinguish it, is capable of utilizing his mere words to inflame the feeling of guilt and remorse within a person. This then 'takes hold' of the person, causing them to suffer a variety of effects. The most prominent of them is the addition of a physical, implacable, 'weight' upon their person which quite literally causes them to feel sluggish and restrained, also possibly causing shortness of breath and a lingering discomfort which cannot be soothed. The secondary effect is a slight feeling of paranoia and 'being watched', whispers or seemingly traces of everyday life signaling to the person to confess their guilt to the world. They may hear actual voices, read text incorrectly to literally read 'confess', or other such phenomena.
This effect will continuously persist until the target either confesses or shakes off the Quirk's hold entirely. Throughout this entire time, the exact 'pressure' and the occurrence of the phenomena will increase. The rate at which this happens is dependant on how 'big' the situation being inflamed is, to begin with. Guilt build up for spilling water on somebody can take months, if not years, to reach maximum level - while murder can take only a few days. Weight starts at only slight pressure, perhaps unnoticeable, which slowly increases to the cap of near-pain (though this will never fully inhibit someone from moving, or kill them)
The only noticeable thing that reveals that a Quirk is responsible for ailments is the appearance of a lock (which differs on placement and design on a per person basis) which starts small, but grows in sync with the growth of guilt. This lock only appears to the person affected, and is invisible and intangible to outside observes. It also has no physical bearing, meaning it won't collide with physical objects or offset the person's weight if lopsided.
WEAKNESSES/LIMITATIONS:
While this Quirk may seem extremely manipulative and powerful, it has its' own set of harsh limitations. For once, the target must be able and/or already feels guilt about the situation being inflamed. A merciless killer who regrets nothing about the people they have killed with feel absolutely nothing, while the effect cascades as the person would've naturally felt more and more guilt.
Additionally, at any point, the target is capable of suffering a 'relapse' - whether from outside sources or merely sheer mental strength - which causes the guilt to fade away, rendering the Quirk null. The Quirk cannot be used twice to re-apply guilt for the same topic.
Alongside that, there is a chance that the Quirk may potentially fail. Why this occurs is unknown, but the target will feel no build up of guilt, nor will it eat up the 'no topic twice' rule. (Mostly for PCs and PC controlled NPCs).
IAIDO
RANK/LEVEL: B+
SUMMARY: The skill of ancestors, the art of the blade. This particular style focuses on swift strikes from the scabbard, lashing at a foe and retreating for another unpredictable strike. More of a defensive technique, Hachiman's informal training and many years of practice has elevated him to a high level of proficiency.
MARKSMANSHIP
RANK/LEVEL: C+
SUMMARY: While not necessarily a focus point, growing up in the Yakuza won't leave someone without at least some experience in handling illegal firearms. Hachiman's experience comes mostly with rifles, of which he is a relatively decent shot, and he is capable of handling other weapons though to a less accurate degree.
KRAV MAGA
RANK/LEVEL: B-
SUMMARY: A dirty, all-in fighting form which prioritizes survival and victory over the opponents health afterwards. Usually aimed at sensitive areas like the genitalia or the throat and head, this brutal fighting form holds nothing back.
ACROBATICS
RANK/LEVEL: B
SUMMARY: Assorted movement techniques which ranges from running to performing leaps and flips. Stylish and functional, and armed with years of experience in his youth, Hachiman is rather good at it.
VOCALIST
RANK/LEVEL: B+
SUMMARY: Hachiman is capable of manually altering the components of his voice in order to mask himself during Vigilante work, ranging from high to low pitch, different cadence, etc.
MORI
MORI | EST | MALE