Post by Deleted on May 12, 2019 3:36:13 GMT
TSUMI "You 'Heroes' don't get it. Your mere existence and the rigid archaic laws that govern your operation is the rot that shall be the catalyst to decay Japan to dust." |
THE BASICS
REAL NAME: | Tsumi, ?? |
VILLAIN ALIAS: | Agni |
GROUP: | Villain |
RANK: | (will be filled by staff) |
BIRTHDAY + AGE: | May 5th / 25 |
GENDER: | Male |
SEXUALITY: | Asexual |
NATIONALITY: | Japanese |
AFFILIATION: | N/A |
POSITION/CLASS: | N/A |
PHYSICAL APPEARANCE
HEIGHT: | 5' 6" |
WEIGHT: | 120lbs |
HAIR COLOR | Raven |
EYE COLOR: | Cobalt |
SKIN COLOR: | Slightly Tanned |
BLOOD TYPE: | O- |
CHARACTERISTICS: | N/A |
FC NAME (SERIES): | Rei Ogami (Code:Breaker) |
Add a brief physical description here and/or picture. One or the other, or both if you desire to.
PERSONALITY
LIKES Like#1Like#2 Like#3 Like#4 | DISLIKES Dislike#1Dislike#2 Dislike#3 Dislike#4 |
RUMOR/SECRET: | can be minor/major, something about them that's whispered in the streets~ |
Give about a paragraph description of your characters personality. Think of their motivations, their goals, their fears, habits, and pet peeves. What would stump them in a job interview? Are they a dog or cat person? Do they enjoy the city or prefer nature? Get into their heads. The more detailed, the better the character!
BACKGROUND HISTORY
PLACE OF BIRTH/HOMETOWN: | hometown here |
PARENTS: | parents here (if applicable) |
SIBLINGS: | siblings here |
SIGNIFICANT OTHER: | significant other (if applicable) |
OTHER: | children/pets/whatever |
This is where the largest part of your app goes, the history of your character. Don't be afraid to go into detail, the more detailed the more established your character is. A character that has worked themselves up the ranks is more likely to have a more detailed historical biography. Try to keep it 200 word minimum for basic lower-level characters. Also keep things as realistic as possible, tragedy does not automatically create interesting characters nor does extremism (for every 17 year old school girl that has murdered 40 people in a single year without detection a puppy dies, keep this in mind). Have fun with it though~
THE ARMORY
This here is your inventory, everything you plan to use in battle such as weapons, hero suit, support items must be declared here. Think of it as one might the inventory in a video game, you can't use what you don't have here in combat, so be careful!
QUIRK & SKILLS
CREAMATION
TYPE: Emitter
RANK/LEVEL: A
SUMMARY: Cremation, as one might expect from the name, revolves around the manipulation of fire. Agni can ignite blue flames at-will from any point on his body and keep it alight, as his own fire cannot harm him. He is also capable of igniting a suitable organic surface upon touch, such as wood, paper, or flesh. While still within a one-meter radius of him, Agni can freely manipulate and shape the flames and opt to use them defensively or offensively - able to suddenly launch waves of fire at high speeds in any direction of his choosing. His fiery attacks range from large-scale flamethrowers, precise 'beams' of flame, and fists of fire among other options. He can also release a great deal of fire to slow his descent and save himself from 'falling', though he will always fall and this does not let him hover or fly.
Covering himself in flames, as long as he keeps it mild, takes no real amount of energy to sustain. As long as he limits this bodily flame to 300 Kelvin, he can utilize it almost like a 'costume'.
He can currently send concentrated waves of fire up to thirty-five meters away, though the further it travels the more heat and force it loses - becoming slower and far less deadly at longer ranges. Around five meters is where his Quirk is most fatal, and where he can utilize his hottest temperature. Afterward, the Quirk falls off starting at 5m, 10m, and 20m respectively. Additionally, if he chooses to utilize longer-ranged attacks or bigger area-of-effects, his maximum temperature even at point-blank drops drastically.
Agni is also capable of freely controlling the temperature of his Quirk, and while it is most often seen at its' hottest 'blue', he is capable of tuning it down to avoid killing if he so wished. If he were to charge up a point-blank attack, the maximum possible temperature he could reach nearly 2000 Kelvin, enough to meet the melting point of titanium.
Of course, while heat and flames such as this are extremely lethal to most people, he is only capable of utilizing these extreme bursts of power in a very, very small area-of-effect at any given time, and is not capable of blanketing only up to an average car at most. To reach any higher than about 900 Kelvin (the average temperature of a campfire's core), he must 'charge' for about every 400 Kelvin he plans on breaching his normal limit. This means it takes three posts of charging and nothing else to reach his 'fatal' close-range burst. He movement and other forms of attack aren't curbed, however, just his Quirk is. Charging past 900 Kelvin also causes the attack to take a full post to fully 'materialize' and incinerate whatever the target is.
WEAKNESSES/LIMITATIONS:
Temperature: As stated before, his absolute maximum temperature without charging is 1000K - which is limited to his 'danger zone' of five meters. From 5-10 meters, this maximum temperature drops to 500K, then to 350K from 10-20, and finally 200K from 20-30. This means that past his 'danger zone', even a direct hit from a flame burst will most often not be lethal - though it still hurts like hell. He can still 'charge' for a maximum three posts, and for each posts he charges every Kelvin 'notch' starting at 500K will increase (Max of 800K -> 600K -> 400K)
Max Size: At most, Agni can generate a wave of fire to a size that roughly matches the width of a city street and the height that slightly surpasses a one-story building.
Scorch: Most of his ranged attacks (those past five meters) are often sustained unless something (or someone) catches on fire from it. This means that despite the temperature of his flames are intense, they will often be non-lethal from a single pass.
Travel Time: Fire in the 'danger zone' is near instant, though those with extraordinary reflexes or speed may be able to avoid it. Fire past five meters takes one post before it makes contact with the target, giving time for counterplay.
Overheat: While naturally immune to his own fire, utilizing it in any meaningful way will produce stress on his body which manifests in the form of heat. The bigger and more intense the blasts, the faster and higher the temperature he is inflicted with. Fighting with only max-size max-heat bursts of flame will quickly overwhelm him, while sticking only to short powerful attacks within his 'danger zone' can be kept up for much longer.
RANK/LEVEL: A
SUMMARY: Cremation, as one might expect from the name, revolves around the manipulation of fire. Agni can ignite blue flames at-will from any point on his body and keep it alight, as his own fire cannot harm him. He is also capable of igniting a suitable organic surface upon touch, such as wood, paper, or flesh. While still within a one-meter radius of him, Agni can freely manipulate and shape the flames and opt to use them defensively or offensively - able to suddenly launch waves of fire at high speeds in any direction of his choosing. His fiery attacks range from large-scale flamethrowers, precise 'beams' of flame, and fists of fire among other options. He can also release a great deal of fire to slow his descent and save himself from 'falling', though he will always fall and this does not let him hover or fly.
Covering himself in flames, as long as he keeps it mild, takes no real amount of energy to sustain. As long as he limits this bodily flame to 300 Kelvin, he can utilize it almost like a 'costume'.
He can currently send concentrated waves of fire up to thirty-five meters away, though the further it travels the more heat and force it loses - becoming slower and far less deadly at longer ranges. Around five meters is where his Quirk is most fatal, and where he can utilize his hottest temperature. Afterward, the Quirk falls off starting at 5m, 10m, and 20m respectively. Additionally, if he chooses to utilize longer-ranged attacks or bigger area-of-effects, his maximum temperature even at point-blank drops drastically.
Agni is also capable of freely controlling the temperature of his Quirk, and while it is most often seen at its' hottest 'blue', he is capable of tuning it down to avoid killing if he so wished. If he were to charge up a point-blank attack, the maximum possible temperature he could reach nearly 2000 Kelvin, enough to meet the melting point of titanium.
Of course, while heat and flames such as this are extremely lethal to most people, he is only capable of utilizing these extreme bursts of power in a very, very small area-of-effect at any given time, and is not capable of blanketing only up to an average car at most. To reach any higher than about 900 Kelvin (the average temperature of a campfire's core), he must 'charge' for about every 400 Kelvin he plans on breaching his normal limit. This means it takes three posts of charging and nothing else to reach his 'fatal' close-range burst. He movement and other forms of attack aren't curbed, however, just his Quirk is. Charging past 900 Kelvin also causes the attack to take a full post to fully 'materialize' and incinerate whatever the target is.
WEAKNESSES/LIMITATIONS:
Temperature: As stated before, his absolute maximum temperature without charging is 1000K - which is limited to his 'danger zone' of five meters. From 5-10 meters, this maximum temperature drops to 500K, then to 350K from 10-20, and finally 200K from 20-30. This means that past his 'danger zone', even a direct hit from a flame burst will most often not be lethal - though it still hurts like hell. He can still 'charge' for a maximum three posts, and for each posts he charges every Kelvin 'notch' starting at 500K will increase (Max of 800K -> 600K -> 400K)
Max Size: At most, Agni can generate a wave of fire to a size that roughly matches the width of a city street and the height that slightly surpasses a one-story building.
Scorch: Most of his ranged attacks (those past five meters) are often sustained unless something (or someone) catches on fire from it. This means that despite the temperature of his flames are intense, they will often be non-lethal from a single pass.
Travel Time: Fire in the 'danger zone' is near instant, though those with extraordinary reflexes or speed may be able to avoid it. Fire past five meters takes one post before it makes contact with the target, giving time for counterplay.
Overheat: While naturally immune to his own fire, utilizing it in any meaningful way will produce stress on his body which manifests in the form of heat. The bigger and more intense the blasts, the faster and higher the temperature he is inflicted with. Fighting with only max-size max-heat bursts of flame will quickly overwhelm him, while sticking only to short powerful attacks within his 'danger zone' can be kept up for much longer.
SKILL NAME
RANK/LEVEL: (write proposed rank here)
SUMMARY:
A good paragraph explaining the details of this skill, remember that it will coordinate with their skill level.
- Skills are what a NORMAL human can learn with enough time and practice/talent.
- Anything supernatural or breaking force of nature is a QUIRK so bear that in mind!
- Skills and quirks cannot overlap (E.g Strength boost skill + strength quirk)- So pick one please!
- In general, someone with a non combatant quirk will be allowed more higher level skills and vice-versa with combat oriented quirks being regulated to lower end skills..
OOC NAME HERE
discord name | timezone | pronouns