Post by Sigrid Tendo on Dec 30, 2019 22:44:15 GMT
SIGRID TENDO “If you have to punch someone in the face it just means your brain is too weak to beat them properly.” |
THE BASICS
REAL NAME: | Sigrid Tendo |
HERO/VILLAIN/VIGILANTE ALIAS: | (TBD) |
GROUP: | Student |
RANK: | C- |
BIRTHDAY + AGE: | May 3rd / 15 |
GENDER: | Cis Female (She/Her/Hers) |
SEXUALITY: | Pansexual |
NATIONALITY: | Japanese/American |
AFFILIATION: | UA |
POSITION/CLASS: | 1-B |
PHYSICAL APPEARANCE
HEIGHT: | 5’-2” (157cm) |
WEIGHT: | 103lb (46.7kg) |
HAIR COLOR | N/A |
EYE COLOR: | Bright Amber |
SKIN COLOR: | Warm Ivory |
BLOOD TYPE: | O positive |
CHARACTERISTICS: | Is bald, has fins instead of ears (right pierced, left partially torn), no nose, gills along ribs, irregular groupings of scales, fins along lower legs, and has oversized canines, hands, and feet. |
FC NAME (SERIES): | N/A (Photobashed by Sigga) |
Sigga’s overall appearance is that of your average fifteen-year-old girl of mixed, Norwegian and Japanese, ethnicity. The most evident deviations from the norm are her piscine features and oversized hands and feet. She is completely hairless and has fins for ears, a feature that is also present on the back of her lower legs along her soleus. Where most teenagers would sport a nose, Sigga’s nasal and maxilla bones have fused to form a hard cap at the front of her face. Along her brow and eyelids are a set of very fine, fleshy, pterygiophore that do a stunning job of mimicking natural eyebrows and eyelashes. Her two eyes are bright amber in color. Two sets of functioning gills run along the front and side of her rib cage below the sixth and seventh vertebrosternal ribs. Though not immediately apparent, Sigga’s flesh is purple in color. The most obvious signs of this are seen around her mucous membranes such as her mouth and eyes, as well as her fins. Despite this physical anomaly, her blood remains red.
Though no longer the case, Sigga used to have a single esca at the tip of a modified dorsal ray protruding from her forehead. This organ had the appearance of a flexible antenna that dangled a small bioluminescent orb over and in front of her face, similar to that seen in an anglerfish. When she was six years old, another girl attempted to pull her out of a swimming pool by this antenna resulting in the majority of the organ being pulled from her skull. The accident had left her comatose for four days. Where under normal circumstances the esca would regrow, due to Sigga’s age at the time the base tissue had been severely damaged and the organ unable to properly regenerate. Over time the wound had healed to the point where no scar tissue or mark was left visible on her forehead.
Though no longer the case, Sigga used to have a single esca at the tip of a modified dorsal ray protruding from her forehead. This organ had the appearance of a flexible antenna that dangled a small bioluminescent orb over and in front of her face, similar to that seen in an anglerfish. When she was six years old, another girl attempted to pull her out of a swimming pool by this antenna resulting in the majority of the organ being pulled from her skull. The accident had left her comatose for four days. Where under normal circumstances the esca would regrow, due to Sigga’s age at the time the base tissue had been severely damaged and the organ unable to properly regenerate. Over time the wound had healed to the point where no scar tissue or mark was left visible on her forehead.
PERSONALITY
LIKES WaterCold Environments Citrus Goats | DISLIKES Her Ankle MonitorAuthority Figures Fish Jokes Unnecessary Apologies |
RUMOR/SECRET: | “I heard she’s a cannibal!” |
Sigga is your typical wayward youth with an uncharacteristically tragic past who is trying her best to not be defined by it. The recent developments in her life have made her slower to trust others and quicker to place priority on her own interests. Though naturally predisposed to analyzing and exploring, Sigga has recently taken on a far more cautious approach to life.
While she’s often averse to conflict, fearing potential future reprisals, Sigga can be particularly stubborn and is unlikely to give in to outward pressures. However, this does not necessarily mean she’ll push herself through a difficult situation in order to achieve a flawless victory. When the act of appearing to lose could provide her with an opportunity to reduce the cost or stress a situation might otherwise demand, she’ll often take that course of action in order to move on to more fruitful endeavors.
Despite being recently accepted into UA, she has little ambition to become a hero. As with many a youth, Sigga doesn’t actually know what she should be when she grows up. For the time being she has committed herself to the lie of wanting to become a hero.
While she’s often averse to conflict, fearing potential future reprisals, Sigga can be particularly stubborn and is unlikely to give in to outward pressures. However, this does not necessarily mean she’ll push herself through a difficult situation in order to achieve a flawless victory. When the act of appearing to lose could provide her with an opportunity to reduce the cost or stress a situation might otherwise demand, she’ll often take that course of action in order to move on to more fruitful endeavors.
Despite being recently accepted into UA, she has little ambition to become a hero. As with many a youth, Sigga doesn’t actually know what she should be when she grows up. For the time being she has committed herself to the lie of wanting to become a hero.
BACKGROUND HISTORY
PLACE OF BIRTH/HOMETOWN: | Obihiro, Japan |
PARENTS: | Marit Oien (Mother - Deceased) Ylva Smith (Foster Mother – Former Legal Guardian) Heihachiro Tendo (Grandfather – Legal Guardian) |
SIBLINGS: | George Chau (Foster Brother - Deceased) Stephen Lee (Foster Brother - Deceased) Clare Smith (Foster Sister) Yumi Hiiragi (Foster Sister) Miyu Hiiragi (Foster Brother) Hang Yuen (Foster Sister) Mimi Nyong’o (Foster Sister) |
SIGNIFICANT OTHER: | N/A |
OTHER: | Geronimo (Goat – Pet) |
40 Years Ago – Somewhere in Norway
An icy wind blows through the high cliffs dotting the landscape. Two figures stand at the edge of a forest, invisible if not for the moonlight reflecting from the fjord below. Few words are exchanged in Northern Sami.
“Is it done?”
“The line has ended. Their meta abilities are no longer a threat.”
“Mm… We shall see.”
One of the figures turns briefly to face the forest before the two of them part ways. Deeper in the woods stands a small wooden cabin, door ajar. Inside lays the rapidly cooling body of a young woman, amber eyes gazing off into the vast nothingness.
15 Years Ago – Furano, Hokkaido
Sigrid Tendō, or Sigga as she is affectionately called by her friends and family, was born fifteen years ago in the city of Obihiro, Japan. She was initially raised by her mother Marit Oien and grandfather Heihachirō Tendō on the family ranch in Furano, close to the center of Hokkaido in northern Japan.
Her mother, a woman with a thought-reading quirk, worked full time as a nurse at the Furano Kyōkai hospital while Sigga’s grandfather tended to the girl and the family’s modestly sized ranch. As a child Sigga only ever exhibited the relatively unremarkable piscine side of her Quirk, but as none of her family members were directly linked to the professional hero career path it made little difference to them. If their little girl was happy so were they.
Sigga was a very curious and inquisitive child. As soon as she learned to walk she’d often sneak away from under her grandfather’s watchful eye to explore the ranch or play with the many farm animals the family owned. Many times her mother and grandfather would fear their little girl had gotten lost or been kidnapped only to later find her hidden in the barn loft having fallen asleep with the goats.
10 Years Ago – Portland, Oregon
Shortly after Sigga turned five, she and her mother immigrated to America. The move from Furano to Portland was sudden and difficult for the young girl who yearned after her grandfather and the ranch left behind. Life was strange in this new country, but Sigga’s mother was able to quickly find work and in time her daughter would adapt and eventually find a degree of comfort in their new home.
Growing up in America wasn’t easy. Sigga struggled with learning the new language. Her prosaic Quirk and difficulty with English made making friends a challenge at school but not an impossibility. There was a small but welcoming Japanese-American community that helped the girl and her mother better fit in. While her mother was at work Sigga would either be attending the local elementary school, or be at the Japanese daycare until her mother returned from her job.
8 Year Ago – Portland, Oregon
When Sigga was only seven years old, calamity struck. A violent home invasion resulted in her mother’s death. Though fortunate to have been away at a friend’s at the time of the incident, Sigga was left with no family in the country. The young girl never learned her grandfather’s name and Child Protective Services were unable to identify him or any other next of kin. The end result was Sigga being placed in the foster care system.
As cliché a story it is for a child to be drifting from one foster parent to another, that quite succinctly summarized the next couple years of Sigga’s life. Initially CPS managed to find a state certified caregiver rather quickly for the girl, but her new home did not last for more than a month. Misdiagnosed as bipolar and no longer considered suitable for her current foster family, Sigga was found a replacement foster family before once again being relocated, this time to a group home where she spent the next eight months living under a very strict and often-times abusive group of caretakers running a private residential child care community.
It was here, at the age of eight, that Sigga discovered there was more to her Quirk than just fins and gills. Just like her deceased mother she had developed an ability to delve into people’s minds. She discovered her ability during an incident where one of her caregivers had physically dragged her to a room for solitary confinement after she made the misjudgement of talking back to them. Though she was initially surprised when she could hear and visualize the thoughts of her caregiver, the young girl quickly realized that this was an ability brought on by her Quirk. She suspected that, though unbeknownst to her until now, the psychic side of her Quirk might even have been accessible much earlier in life had she thought to test it.
6 Years Ago – Vancouver, Washington
Sigga managed to keep the discovery of her newfound ability completely secret while in her group home. Eventually a new foster parent had been selected for Sigga, this time for good. A woman by the name of Ylva Smith was the young girl’s new state certified foster parent. Along with seven other foster brothers and sisters, Sigga would spend the next five years being raised in her new home in Vancouver, Washington.
Though finally part of a family where physical abuse was not the norm, it wasn’t quite the ideal household she had fantasized being a part of. Though a little strict at times, Sigga’s new foster mother’s manner in which she raised those in her care was not as draconian or particularly stringent as her previous caretaker’s. In fact, besides having to attend school there weren’t that many rules for her to have to abide by.
The young girl’s non-academic rearing was done entirely by her foster-siblings. Chores, school-lunches, dinner, and any other extracurricular housework logistics were largely managed by the older children, with simpler tasks delegated to the younger ones. With little to no oversight by their foster mother, offending behaviors such as being negligent with chores, or truancy that risked the appearance of CPS, was met with swift discipline dished out by the other siblings. Sigga’s past was anything but unique. None of her foster-siblings wanted to risk being moved to a different foster home, and for good reason. They had quite the degree of autonomy even if their family wasn’t of quite the stereotypically ideal makeup.
3 Years Ago – Vancouver, Washington
Though slowly growing attached to her new foster-siblings, Sigga’s new foster family wasn’t particularly well off from a financial perspective. The children’s foster mother set aside enough money for food and basic necessities, but that was as far as she was willing to aid them. Before Sigga had joined her new household a few of the older children, in their mid-to-late teens, managed to secure some part-time work. By the time their new bald member became a part of the family things were a little different.
Although it hadn’t taken long for the novice thought-reader to find out about some of her foster-siblings side-hustles, a few years had gone by before enough trust had formed between them for Sigga to be properly let in on the group’s extracurricular livelihood. It was one of Sigga’s younger foster-sibling’s discovery of the psychic side of the girl’s Quirk and subsequent ratting her out to her other siblings that cemented the now-twelve-year-old’s inauguration.
Sigga’s foster-siblings were a rather accomplished group of grifters, a lifestyle that Sigga was soon found embracing. Poverty and new family views were ample reason for a child to alter any ethics they might have been previously raised on and Sigga soon found herself in a very active role in the group. What had started off as various confidence tricks and scams eventually elevated to pickpocketing and theft.
The foster-siblings each had their own manner with which to contribute to the group’s illicit activities, quirks varying from the ability to become invisible to cameras to being able to pass through certain solid objects. In fact, the children had the very makings of a rather entrepreneurial heist crew despite their young age. Sigga started off as simply being a lookout before taking on more risky roles using her quirk. Finding out someone’s PIN by casually brushing up against them near an ATM or simply identifying an easy mark by similarly reading their thoughts through accidental or covert contact were her more regular tasks.
The group had many close calls, but managed to stay well out of harm’s way for years. Eventually their successes would embolden them to take on a far more lucrative and dangerous caper; a proper heist, but one that would result in the death or detainment of all Sigga’s foster-siblings and her own incarceration.
4 Months Ago – Portland, Oregon
Perhaps it was due to their youth that they thought themselves invincible. It certainly didn’t help that their intended target was an underground, villain-operated casino, or that the professional heroes and police that raided the compound during their heist were not a part of their plan. Her two oldest foster-brothers, already young adults, ended up getting killed either by Pro-Heroes or the Villains running the casino. The rest of the foster-siblings were corralled and otherwise detained by police or professional heroes despite the children’s best efforts to evade capture. Sigga did not know what happened to most of her foster-siblings after the incident. She did not see or hear from them again, though being charged, arrested, and consequently sent to a juvenile detention center kept the teenager quite occupied.
Juvie was somehow worse than the group home Sigga had once lived in. Systemic abuse, quirk suppression, limited meals and privacy, and crowded living conditions became the new norm. The teenager always had a particularly hardy mental fortitude, but even her mind’s walls couldn’t help but start to deteriorate without any proper guidance. Only her mandated daily talks with the JDC’s psychologist kept her from completely crumbling. In fact, it was those very talks that offered a spark of hope for the wayward youth.
It was easy for Sigga to feign the role of a frightened yet compassionate teen that had gotten way in over her head and just wanted to do the right thing. That was in part due to Sigga truly being terrified of her current situation; it was easier to act a certain way if the behavior hinged on reality. Her well-rehearsed ability to bluff in any given situation, a skill developed over the last couple years grifting and thieving certainly didn’t make things worse. Within weeks of her incarceration an opportunity had presented itself.
Sigga could read the tone of the room immediately when she went to see the JDC’s psychologist for the final time. The rehearsed anxiety in her mannerisms cleverly covered up the elation she was actually feeling. It was difficult to say how much of this was the girl manipulating her psychologist and how much was the psychologist’s genuine desire to help Sigga’s situation. During one of the many talks, the bald teenager had dropped hints about having fantasized becoming a professional hero. It was one of the fabricated truths that ended up helping her in escaping this hellhole.
The opportunity her JDC psychologist presented to her was thus: Sigga would be permitted to take examinations for highschools that boasted programs related to heroics, with the exception of said highschools having to be in located in the country of her birth, Japan. If she succeeded in enrolling in one, she’d be granted parole to attend. There were many other stipulations that were a part of this offer, including a curfew, having to wear an ankle monitor 24/7, and reporting weekly to a parole officer. At this point Sigga would have taken just about any offer if it meant getting out of juvie. She did not, however, expect one of the many stipulations of her parole to be a carrot rather than the stick.
Apparently her long-lost grandfather had been located and was willing to take her back into his care. While Sigga was on parole, she’d only be allowed to stay at his residence in Hokkaido, or at any dormitory provided by whichever highschool happened to accept her.
3 Months Ago – Furano, Hokkaido
Nose to the grindstone Sigga succeeded in enrolling in a highschool located near Japan’s capital, in the city Musutafu. In less than a month after being first being sent to juvie the teenager managed to regain her freedom, though not without cost. One of the more lousy conditions of her parole forbade her from making contact with anyone from her foster-family. There wasn’t anything she could do about this as all of her conditions were non-negotiable. It was unfortunate and while the prospect of being reunited with her grandfather didn’t exactly replace the loss of her foster-siblings, at least she wouldn’t be alone anymore.
Sigga’s reunion with her grandfather was tepid at first; neither adult nor teenager quite knowing how to act upon their reunion. Heihachirō, her grandfather, picked her up at the airport in Chitose before driving his granddaughter back to the ranch she hadn’t seen in a decade. It was a surreal experience pulling up to her old-new home. Japan itself was a culture shock on its own and seeing a place she only had vague, distant memories of made for a strange experience.
The young piscine girl had many questions for her grandfather, but her fear of potentially creating a rift between the two so quickly after being reunited kept her from bringing up any topics she thought might do so. But that did not keep her from managing to reaffirm a bond that had long since faded. While the first few days of living again in Furano were awkward, it wasn’t long before grandfather and granddaughter began conversing regularly. In only a couple weeks it was like she had never left the ranch.
The two managed to bond over all manner of things, from doing the laundry together to Sigga sharing some of her past hardships. Eventually things fell into a routine with the teenager helping out on the ranch with all the chores and making daily runs into town with her grandfather. The pessimist in her couldn’t help but wonder what horrible tragedy would befall her next, mucking up her newfound life in Japan. Of course it wasn’t tragedy that was lying in wait for her; just the next step of her parole agreement.
She had thought only a few weeks respite were in store for her, but evidently some clerical error or other had stalled her enrollment in U.A., albeit temporarily. But before she knew it, it was time for her to fly to Kantō and start going to school again.
Present Day – Musutafu, Shizuoka
Sigga was alone again, though… not really. The ability to text her grandfather on her phone felt like quite the lifeline despite being so far away. Moving in to her new dorm room she swore to herself she wouldn’t do anything to jeopardize this new opportunity fate had presented for her. Although considerably sharp for her age, Sigga had yet to discover just how small in number the events in her life up to this point had truly been orchestrated by fate. Few things in life are a coincidence and in Sigga’s life there are fewer still.
An icy wind blows through the high cliffs dotting the landscape. Two figures stand at the edge of a forest, invisible if not for the moonlight reflecting from the fjord below. Few words are exchanged in Northern Sami.
“Is it done?”
“The line has ended. Their meta abilities are no longer a threat.”
“Mm… We shall see.”
One of the figures turns briefly to face the forest before the two of them part ways. Deeper in the woods stands a small wooden cabin, door ajar. Inside lays the rapidly cooling body of a young woman, amber eyes gazing off into the vast nothingness.
15 Years Ago – Furano, Hokkaido
Sigrid Tendō, or Sigga as she is affectionately called by her friends and family, was born fifteen years ago in the city of Obihiro, Japan. She was initially raised by her mother Marit Oien and grandfather Heihachirō Tendō on the family ranch in Furano, close to the center of Hokkaido in northern Japan.
Her mother, a woman with a thought-reading quirk, worked full time as a nurse at the Furano Kyōkai hospital while Sigga’s grandfather tended to the girl and the family’s modestly sized ranch. As a child Sigga only ever exhibited the relatively unremarkable piscine side of her Quirk, but as none of her family members were directly linked to the professional hero career path it made little difference to them. If their little girl was happy so were they.
Sigga was a very curious and inquisitive child. As soon as she learned to walk she’d often sneak away from under her grandfather’s watchful eye to explore the ranch or play with the many farm animals the family owned. Many times her mother and grandfather would fear their little girl had gotten lost or been kidnapped only to later find her hidden in the barn loft having fallen asleep with the goats.
10 Years Ago – Portland, Oregon
Shortly after Sigga turned five, she and her mother immigrated to America. The move from Furano to Portland was sudden and difficult for the young girl who yearned after her grandfather and the ranch left behind. Life was strange in this new country, but Sigga’s mother was able to quickly find work and in time her daughter would adapt and eventually find a degree of comfort in their new home.
Growing up in America wasn’t easy. Sigga struggled with learning the new language. Her prosaic Quirk and difficulty with English made making friends a challenge at school but not an impossibility. There was a small but welcoming Japanese-American community that helped the girl and her mother better fit in. While her mother was at work Sigga would either be attending the local elementary school, or be at the Japanese daycare until her mother returned from her job.
8 Year Ago – Portland, Oregon
When Sigga was only seven years old, calamity struck. A violent home invasion resulted in her mother’s death. Though fortunate to have been away at a friend’s at the time of the incident, Sigga was left with no family in the country. The young girl never learned her grandfather’s name and Child Protective Services were unable to identify him or any other next of kin. The end result was Sigga being placed in the foster care system.
As cliché a story it is for a child to be drifting from one foster parent to another, that quite succinctly summarized the next couple years of Sigga’s life. Initially CPS managed to find a state certified caregiver rather quickly for the girl, but her new home did not last for more than a month. Misdiagnosed as bipolar and no longer considered suitable for her current foster family, Sigga was found a replacement foster family before once again being relocated, this time to a group home where she spent the next eight months living under a very strict and often-times abusive group of caretakers running a private residential child care community.
It was here, at the age of eight, that Sigga discovered there was more to her Quirk than just fins and gills. Just like her deceased mother she had developed an ability to delve into people’s minds. She discovered her ability during an incident where one of her caregivers had physically dragged her to a room for solitary confinement after she made the misjudgement of talking back to them. Though she was initially surprised when she could hear and visualize the thoughts of her caregiver, the young girl quickly realized that this was an ability brought on by her Quirk. She suspected that, though unbeknownst to her until now, the psychic side of her Quirk might even have been accessible much earlier in life had she thought to test it.
6 Years Ago – Vancouver, Washington
Sigga managed to keep the discovery of her newfound ability completely secret while in her group home. Eventually a new foster parent had been selected for Sigga, this time for good. A woman by the name of Ylva Smith was the young girl’s new state certified foster parent. Along with seven other foster brothers and sisters, Sigga would spend the next five years being raised in her new home in Vancouver, Washington.
Though finally part of a family where physical abuse was not the norm, it wasn’t quite the ideal household she had fantasized being a part of. Though a little strict at times, Sigga’s new foster mother’s manner in which she raised those in her care was not as draconian or particularly stringent as her previous caretaker’s. In fact, besides having to attend school there weren’t that many rules for her to have to abide by.
The young girl’s non-academic rearing was done entirely by her foster-siblings. Chores, school-lunches, dinner, and any other extracurricular housework logistics were largely managed by the older children, with simpler tasks delegated to the younger ones. With little to no oversight by their foster mother, offending behaviors such as being negligent with chores, or truancy that risked the appearance of CPS, was met with swift discipline dished out by the other siblings. Sigga’s past was anything but unique. None of her foster-siblings wanted to risk being moved to a different foster home, and for good reason. They had quite the degree of autonomy even if their family wasn’t of quite the stereotypically ideal makeup.
3 Years Ago – Vancouver, Washington
Though slowly growing attached to her new foster-siblings, Sigga’s new foster family wasn’t particularly well off from a financial perspective. The children’s foster mother set aside enough money for food and basic necessities, but that was as far as she was willing to aid them. Before Sigga had joined her new household a few of the older children, in their mid-to-late teens, managed to secure some part-time work. By the time their new bald member became a part of the family things were a little different.
Although it hadn’t taken long for the novice thought-reader to find out about some of her foster-siblings side-hustles, a few years had gone by before enough trust had formed between them for Sigga to be properly let in on the group’s extracurricular livelihood. It was one of Sigga’s younger foster-sibling’s discovery of the psychic side of the girl’s Quirk and subsequent ratting her out to her other siblings that cemented the now-twelve-year-old’s inauguration.
Sigga’s foster-siblings were a rather accomplished group of grifters, a lifestyle that Sigga was soon found embracing. Poverty and new family views were ample reason for a child to alter any ethics they might have been previously raised on and Sigga soon found herself in a very active role in the group. What had started off as various confidence tricks and scams eventually elevated to pickpocketing and theft.
The foster-siblings each had their own manner with which to contribute to the group’s illicit activities, quirks varying from the ability to become invisible to cameras to being able to pass through certain solid objects. In fact, the children had the very makings of a rather entrepreneurial heist crew despite their young age. Sigga started off as simply being a lookout before taking on more risky roles using her quirk. Finding out someone’s PIN by casually brushing up against them near an ATM or simply identifying an easy mark by similarly reading their thoughts through accidental or covert contact were her more regular tasks.
The group had many close calls, but managed to stay well out of harm’s way for years. Eventually their successes would embolden them to take on a far more lucrative and dangerous caper; a proper heist, but one that would result in the death or detainment of all Sigga’s foster-siblings and her own incarceration.
4 Months Ago – Portland, Oregon
Perhaps it was due to their youth that they thought themselves invincible. It certainly didn’t help that their intended target was an underground, villain-operated casino, or that the professional heroes and police that raided the compound during their heist were not a part of their plan. Her two oldest foster-brothers, already young adults, ended up getting killed either by Pro-Heroes or the Villains running the casino. The rest of the foster-siblings were corralled and otherwise detained by police or professional heroes despite the children’s best efforts to evade capture. Sigga did not know what happened to most of her foster-siblings after the incident. She did not see or hear from them again, though being charged, arrested, and consequently sent to a juvenile detention center kept the teenager quite occupied.
Juvie was somehow worse than the group home Sigga had once lived in. Systemic abuse, quirk suppression, limited meals and privacy, and crowded living conditions became the new norm. The teenager always had a particularly hardy mental fortitude, but even her mind’s walls couldn’t help but start to deteriorate without any proper guidance. Only her mandated daily talks with the JDC’s psychologist kept her from completely crumbling. In fact, it was those very talks that offered a spark of hope for the wayward youth.
It was easy for Sigga to feign the role of a frightened yet compassionate teen that had gotten way in over her head and just wanted to do the right thing. That was in part due to Sigga truly being terrified of her current situation; it was easier to act a certain way if the behavior hinged on reality. Her well-rehearsed ability to bluff in any given situation, a skill developed over the last couple years grifting and thieving certainly didn’t make things worse. Within weeks of her incarceration an opportunity had presented itself.
Sigga could read the tone of the room immediately when she went to see the JDC’s psychologist for the final time. The rehearsed anxiety in her mannerisms cleverly covered up the elation she was actually feeling. It was difficult to say how much of this was the girl manipulating her psychologist and how much was the psychologist’s genuine desire to help Sigga’s situation. During one of the many talks, the bald teenager had dropped hints about having fantasized becoming a professional hero. It was one of the fabricated truths that ended up helping her in escaping this hellhole.
The opportunity her JDC psychologist presented to her was thus: Sigga would be permitted to take examinations for highschools that boasted programs related to heroics, with the exception of said highschools having to be in located in the country of her birth, Japan. If she succeeded in enrolling in one, she’d be granted parole to attend. There were many other stipulations that were a part of this offer, including a curfew, having to wear an ankle monitor 24/7, and reporting weekly to a parole officer. At this point Sigga would have taken just about any offer if it meant getting out of juvie. She did not, however, expect one of the many stipulations of her parole to be a carrot rather than the stick.
Apparently her long-lost grandfather had been located and was willing to take her back into his care. While Sigga was on parole, she’d only be allowed to stay at his residence in Hokkaido, or at any dormitory provided by whichever highschool happened to accept her.
3 Months Ago – Furano, Hokkaido
Nose to the grindstone Sigga succeeded in enrolling in a highschool located near Japan’s capital, in the city Musutafu. In less than a month after being first being sent to juvie the teenager managed to regain her freedom, though not without cost. One of the more lousy conditions of her parole forbade her from making contact with anyone from her foster-family. There wasn’t anything she could do about this as all of her conditions were non-negotiable. It was unfortunate and while the prospect of being reunited with her grandfather didn’t exactly replace the loss of her foster-siblings, at least she wouldn’t be alone anymore.
Sigga’s reunion with her grandfather was tepid at first; neither adult nor teenager quite knowing how to act upon their reunion. Heihachirō, her grandfather, picked her up at the airport in Chitose before driving his granddaughter back to the ranch she hadn’t seen in a decade. It was a surreal experience pulling up to her old-new home. Japan itself was a culture shock on its own and seeing a place she only had vague, distant memories of made for a strange experience.
The young piscine girl had many questions for her grandfather, but her fear of potentially creating a rift between the two so quickly after being reunited kept her from bringing up any topics she thought might do so. But that did not keep her from managing to reaffirm a bond that had long since faded. While the first few days of living again in Furano were awkward, it wasn’t long before grandfather and granddaughter began conversing regularly. In only a couple weeks it was like she had never left the ranch.
The two managed to bond over all manner of things, from doing the laundry together to Sigga sharing some of her past hardships. Eventually things fell into a routine with the teenager helping out on the ranch with all the chores and making daily runs into town with her grandfather. The pessimist in her couldn’t help but wonder what horrible tragedy would befall her next, mucking up her newfound life in Japan. Of course it wasn’t tragedy that was lying in wait for her; just the next step of her parole agreement.
She had thought only a few weeks respite were in store for her, but evidently some clerical error or other had stalled her enrollment in U.A., albeit temporarily. But before she knew it, it was time for her to fly to Kantō and start going to school again.
Present Day – Musutafu, Shizuoka
Sigga was alone again, though… not really. The ability to text her grandfather on her phone felt like quite the lifeline despite being so far away. Moving in to her new dorm room she swore to herself she wouldn’t do anything to jeopardize this new opportunity fate had presented for her. Although considerably sharp for her age, Sigga had yet to discover just how small in number the events in her life up to this point had truly been orchestrated by fate. Few things in life are a coincidence and in Sigga’s life there are fewer still.
THE ARMORY
- Empty -
QUIRK & SKILLS
SYNAPTIC FLAY
TYPE: Mutation
RANK/LEVEL: C+
RANK/LEVEL: C+
SUMMARY: Primarily a memory-related quirk with a strong underpinning but limited strength. Psychic in nature, this quirk has quite a bit of utility but due to some of its specific requirements certain uses of it is constrained by proximity, duration, and target compliance. Its basic feature is the ability to manipulate active and passive memories by magnifying, examining, or disrupting them. While parts of this quirk are similar to emitter-type quirks, it is classified as a mutation-type due to the significant physiological piscine characteristics found in its user.
WATER-BREATHING: Allows the user to breath underwater using her gills like a fish.
ACTIVE THOUGHT READING: Can read a target’s surface thoughts as they form as if they were the user’s own.
[ONLY USABLE WITH PLAYER PERMISSION]
MEMORY MAGNIFICATION: Can temporarily read and help recollect a target’s memory with eidetic clarity.
[ONLY USABLE WITH PLAYER PERMISSION]
COGNIZANCE DISRUPTION: (this ability is the only real practical use of the quirk in combat) Can briefly disorient a target through direct physical contact. Have you ever entered a room and forgotten what you were doing? Could be Sigga was casing the joint and brushed by you on her way out.
[ONLY USABLE WITH PLAYER PERMISSION]
WEAKNESSES/LIMITATIONS:
WATER-BREATHING: The ability to breathe underwater requires the use of the gills that run between her ribs. These gills normally remain gently sealed against her skin, but if the user starts taking in copious amounts of water into her lungs they will begin to absorb oxygen while filtering out any inhaled liquid. The transition from breathing air to water is an uncomfortable one however, tantamount to getting waterboarded, albeit briefly as her lungs adjust to the change. The gills also need to be relatively unobstructed to be able to discharge inhaled liquid properly.
ACTIVE THOUGHT READING: This ability can only be utilized through direct physical contact between the user and target and only the thoughts that are being actively generated during the contact can be read. Even a target with little to no mental fortitude can instinctively block this mental intrusion the moment it occurs making its use limited to targets that are either unaware of physical contact between them and the user or targets that are compliant. While dialog in a foreign language in the thoughts that are being read can’t be translated, emotions/feelings can easily be interpreted. This ability cannot be used to send thoughts or ideas to a target, or be used in stressful (ie. combat) situations.
[ONLY USABLE WITH PLAYER PERMISSION]
MEMORY MAGNIFICATION: Can temporarily read and help recollect a target’s memory with eidetic clarity through direct physical contact and target’s full cooperation and compliance. Both user and target must be relaxed during this activity. Memories that were made in the last 24 hours can be recollected quickly (1 post) and accurately. The more vague or distant the memory, the longer it takes (2-10 posts) to analyze and focus it. This ability cannot be self-targeted. Besides the recollection of information, one of this ability’s chief competencies is as a lie detector since memories and thoughts cannot be naturally falsified.
[ONLY USABLE WITH PLAYER PERMISSION]
COGNIZANCE DISRUPTION: Can briefly (½ post) disorient a target though direct physical contact. This ability disrupts the active formation of memories making the target forget the last ten seconds (½ post) of their memory. While this ability can technically be used (2 posts) in succession, it will result in the user immediately losing consciousness. Using this ability repeatedly with calculated respite between uses (once every two posts) is possible, but will result in a headache that increases in intensity with each use. Without substantial pause (2 posts) between uses, the headache will become unbearably severe (after 6 posts) rendering the user incapable of using her ability and potentially disrupting her basic motor functions.
[ONLY USABLE WITH PLAYER PERMISSION]
WATER-BREATHING: Allows the user to breath underwater using her gills like a fish.
ACTIVE THOUGHT READING: Can read a target’s surface thoughts as they form as if they were the user’s own.
[ONLY USABLE WITH PLAYER PERMISSION]
MEMORY MAGNIFICATION: Can temporarily read and help recollect a target’s memory with eidetic clarity.
[ONLY USABLE WITH PLAYER PERMISSION]
COGNIZANCE DISRUPTION: (this ability is the only real practical use of the quirk in combat) Can briefly disorient a target through direct physical contact. Have you ever entered a room and forgotten what you were doing? Could be Sigga was casing the joint and brushed by you on her way out.
[ONLY USABLE WITH PLAYER PERMISSION]
WEAKNESSES/LIMITATIONS:
WATER-BREATHING: The ability to breathe underwater requires the use of the gills that run between her ribs. These gills normally remain gently sealed against her skin, but if the user starts taking in copious amounts of water into her lungs they will begin to absorb oxygen while filtering out any inhaled liquid. The transition from breathing air to water is an uncomfortable one however, tantamount to getting waterboarded, albeit briefly as her lungs adjust to the change. The gills also need to be relatively unobstructed to be able to discharge inhaled liquid properly.
ACTIVE THOUGHT READING: This ability can only be utilized through direct physical contact between the user and target and only the thoughts that are being actively generated during the contact can be read. Even a target with little to no mental fortitude can instinctively block this mental intrusion the moment it occurs making its use limited to targets that are either unaware of physical contact between them and the user or targets that are compliant. While dialog in a foreign language in the thoughts that are being read can’t be translated, emotions/feelings can easily be interpreted. This ability cannot be used to send thoughts or ideas to a target, or be used in stressful (ie. combat) situations.
[ONLY USABLE WITH PLAYER PERMISSION]
MEMORY MAGNIFICATION: Can temporarily read and help recollect a target’s memory with eidetic clarity through direct physical contact and target’s full cooperation and compliance. Both user and target must be relaxed during this activity. Memories that were made in the last 24 hours can be recollected quickly (1 post) and accurately. The more vague or distant the memory, the longer it takes (2-10 posts) to analyze and focus it. This ability cannot be self-targeted. Besides the recollection of information, one of this ability’s chief competencies is as a lie detector since memories and thoughts cannot be naturally falsified.
[ONLY USABLE WITH PLAYER PERMISSION]
COGNIZANCE DISRUPTION: Can briefly (½ post) disorient a target though direct physical contact. This ability disrupts the active formation of memories making the target forget the last ten seconds (½ post) of their memory. While this ability can technically be used (2 posts) in succession, it will result in the user immediately losing consciousness. Using this ability repeatedly with calculated respite between uses (once every two posts) is possible, but will result in a headache that increases in intensity with each use. Without substantial pause (2 posts) between uses, the headache will become unbearably severe (after 6 posts) rendering the user incapable of using her ability and potentially disrupting her basic motor functions.
[ONLY USABLE WITH PLAYER PERMISSION]
BLUFFING
RANK/LEVEL: D
SUMMARY: For a person that considers honesty a virtue, Sigga has developed quite the aptitude for convincing others of something that isn’t true. What started off as simple dishonesty has evolved into a very practical and practiced skill that boasts more than just telling someone a straight up lie.
Feigning harmlessness is one of the ways Sigga has utilized her ability to bluff. Convincing a target through her actions and posture, such as acting nervous or shy, or steering a conversation away from her actual intent, can help in getting others to underestimate her. More than once she has successfully exploited the resulting lapse in judgement of authority figures in order to avoid detainment, sometimes without even having to make a break for it.
Feigning or committing a normally conspicuous action of questionable legality without drawing attention to herself, such a pulling a fire alarm in a crowded hallway (which she definitely didn’t do in the past, promise) is just another manner in which one could utilize this multi-faceted skill. As is making a request or suggestion to someone without letting them realize you’ve done such. But this is no preternatural feat, and Sigga has learned the hard way that those knowledgeable of deceitful teenagers aren’t necessarily going to buy anything she happens to be shilling no matter how clever she thinks she is.
And sure, making up absurd lies itself is very much a part of bluffing as well... To quote Douglas Adams, “The impossible often has a kind of integrity which the merely improbable lacks.”
Feigning harmlessness is one of the ways Sigga has utilized her ability to bluff. Convincing a target through her actions and posture, such as acting nervous or shy, or steering a conversation away from her actual intent, can help in getting others to underestimate her. More than once she has successfully exploited the resulting lapse in judgement of authority figures in order to avoid detainment, sometimes without even having to make a break for it.
Feigning or committing a normally conspicuous action of questionable legality without drawing attention to herself, such a pulling a fire alarm in a crowded hallway (which she definitely didn’t do in the past, promise) is just another manner in which one could utilize this multi-faceted skill. As is making a request or suggestion to someone without letting them realize you’ve done such. But this is no preternatural feat, and Sigga has learned the hard way that those knowledgeable of deceitful teenagers aren’t necessarily going to buy anything she happens to be shilling no matter how clever she thinks she is.
And sure, making up absurd lies itself is very much a part of bluffing as well... To quote Douglas Adams, “The impossible often has a kind of integrity which the merely improbable lacks.”
SIGGA
SIGGA | PST | HIGHNESS