Post by Paco Idigoras on Jun 6, 2020 3:36:19 GMT
PACO IDIGORAS "Total victory is scoring an easy win by doing what you always do." |
THE BASICS
REAL NAME: | Francisco "Paco" Idigoras Alegre |
HERO/VILLAIN/VIGILANTE ALIAS: | Great King |
GROUP: | Student |
RANK: | C- |
BIRTHDAY + AGE: | July 20 | Age 17 |
GENDER: | Male / He / Him |
SEXUALITY: | Heterosexual |
NATIONALITY: | Spanish |
AFFILIATION: | UA High |
POSITION/CLASS: | 2-I (Hero Management) |
PHYSICAL APPEARANCE
HEIGHT: | 6'0" | 184 cm |
WEIGHT: | 159 lbs | 72 kg |
HAIR COLOR | Dark Brown |
EYE COLOR: | Light Brown |
SKIN COLOR: | White |
BLOOD TYPE: | O- |
CHARACTERISTICS: | Sometimes wears glasses, has 20/20 vision |
FC NAME (SERIES): | Oikawa Tooru (Haikyuu!!) |
In a world with bizarre mutations and impressive powers, Paco would seem overwhelmingly average… if not for his stunning good looks and that mischievous look in his eyes! Tall and well built from growing up playing a wide variety of sports, he has grown well into his once-gangly frame. His dark hair is swept outwards to be kept out of his similarly colored eyes, which is in keeping with his generally clean-cut style. He cares a bit more for fashion than most boys his age, and even his athletic wear can have a certain snobbishness to it, likely due to his propensity for name brands and commitment to a certain 'aesthetic' - whatever that means for the day.
PERSONALITY
LIKES CoffeeSports (Soccer) Card Games Cooking Animals / Children | DISLIKES StudyingUncleanliness Horoscopes The countryside Geese |
RUMOR/SECRET: | He seems pretty dumb for top of the class... maybe he just plays dumb because his parents are actually spies?! |
Highly social - check.
Confident - check.
Adept at getting others to do things for him (read: manipulative) - check.
You won't find a more cookie-cutter youngest child than Paco. Of course, he would argue that he got the lion's share of the stereotypical positive traits of older siblings as well, most pointedly intelligence (of course, neither Emilia nor Guy agree). Often the life of the party, there's a certain charisma Paco has that draws others to him. This is unfortunately accompanied by a playful arrogance and lack of a filter that can rub many the wrong way. Inclusive of the outcast and likely to seek out the shy person in the room, he's not without his good points and his soft spots, and most would say that he's generally kind in spite of his tendencies to make things about himself or push his own agendas. Those closest to him would say this is because his beliefs and outlook have a childlike quality to them, or a simplistic naivety resulting from things generally having gone his way most of his life.
Perhaps most interestingly is the seeming in-congruence between Paco's personality and his quirk. He often rambles incoherently while trying to tutor his underclassmen and reaches illogical conclusions when assessing situations. While at first most would write him off as a lovable idiot, his continued success personally and in school would challenge such a notion (and also leaves many marveling and questioning their own intellect or sanity).
Confident - check.
Adept at getting others to do things for him (read: manipulative) - check.
You won't find a more cookie-cutter youngest child than Paco. Of course, he would argue that he got the lion's share of the stereotypical positive traits of older siblings as well, most pointedly intelligence (of course, neither Emilia nor Guy agree). Often the life of the party, there's a certain charisma Paco has that draws others to him. This is unfortunately accompanied by a playful arrogance and lack of a filter that can rub many the wrong way. Inclusive of the outcast and likely to seek out the shy person in the room, he's not without his good points and his soft spots, and most would say that he's generally kind in spite of his tendencies to make things about himself or push his own agendas. Those closest to him would say this is because his beliefs and outlook have a childlike quality to them, or a simplistic naivety resulting from things generally having gone his way most of his life.
Perhaps most interestingly is the seeming in-congruence between Paco's personality and his quirk. He often rambles incoherently while trying to tutor his underclassmen and reaches illogical conclusions when assessing situations. While at first most would write him off as a lovable idiot, his continued success personally and in school would challenge such a notion (and also leaves many marveling and questioning their own intellect or sanity).
BACKGROUND HISTORY
PLACE OF BIRTH/HOMETOWN: | Santander, Spain |
PARENTS: | Elias Idigoras Valle and Maria Alegre Gonzales |
SIBLINGS: | Emilia Idigoras, Guillermo "Guy" Idigoras |
SIGNIFICANT OTHER: | None |
OTHER: | Nico del Pozo (nephew), Chiquitina (pet cat) |
The Early Years
If life always went according to plan, Francisco Idigoras Alegre wouldn't have one. After already having two children, his parents Elias and Maria felt they had grown their family enough to stop having kids. Luckily for baby number three, he found his way into the world before anything permanent could be done to ensure that. Francisco (quickly gaining the nickname 'Paco' due to his own difficulty pronouncing and later even spelling his own name) and his siblings led a fairly privileged life given the versatility of, control over and demand for their parents quirks: Elias being able to manipulate time and Maria able to take on the appearances of random people. Both have worked their share of well paying government jobs which often require travel - the Spanish Elias actually met Maria in her native Argentina while on assignment, where both Emilia and Guillermo were born. Accompanying their parents on trips around the world and having only each other to rely on in many situations, the three children got along well for the most part; minus the competitive bickering between Paco and Guy who are barely a year apart in age.
A Quirk At Last!
At the standard age of four, it became evident that Emilia's quirk was rather similar to her father's in that she had the ability to stop time. Five years later at the same age, Guillermo discovered that his followed more after his mother's - he could manifest the quirks of others he had met and observed, at random. A year later, the family excitedly anticipated what the youngest sibling's quirk would be, and which side of the family he would take after. Eventually, his fifth birthday would come and go, and then his sixth. While doctors encouraged the family that the lack of a second joint in his pinky toe meant it was likely for the boy to manifest a quirk, Elias and Maria began to take measures to let their spunky boy down gently and learn more about how to help quirkless children adjust in the modern world. Then, finally, it happened - a call from his teacher:
"It's hard to say with certainty, but it would seem there may be elements of foresight or advanced intelligence at play."
Weighing what she said, then looking back at their son who was playing happily with the electrical outlet, a strange mixture of joy and doubt began to brew. As time went on, both teachers and parents observed how Paco was generally able to 'predict' or manipulate outcomes and 'out-strategize' sports opponents - once while playing soccer, passed the ball directly to the opposite team's defender, surprising the other boy so much that he stumbled over it and knocked it into his own goal. While some called it luck, doctors shook their heads and scoffed, "Luck isn't a superpower!" As he grew a bit older, Paco himself began to assert that his quirk was a sort of super intelligence. Begrudgingly his brother would challenge this, pointing out a million different ways he could have scored the goal or gotten around a problem. To this, Paco would smile and reply that he preferred to work smarter not harder, preferring to rely on Rube Goldberg-esque plans that he had 'calculated' would be more efficient and effective in the end anyway… no matter how little sense they seemed to make to everyone else.
The Move
In the years leading up to the 2433 Freedom Quirk Act, the Idigoras family had kept their eye on the island's political developments. Anticipating they may soon have their assignment transferred to observe the effects of such a law, the family attended intensive language and culture classes for two years before the law was passed. Finally, the year the law passed and just before Guy was set to start high school, Elias and Maria moved with their two boys to Tokyo (Emilia, six years older than Paco, had recently gotten engaged to her high school sweetheart and the pair decided to move to Argentina instead).
While the family expected Guillermo to enroll at the prestigious UA, it came as a shock when the boy revealed his choice to apply for the hero course. The random nature of his quirk had always made it difficult for him to control, and few saw how he could be a reliable hero since it would be seemingly impossible for him to fit any niche hero role. But for once the timid middle child stuck to his guns and by some stroke of luck rolled a quirk suitable for the hero entrance exam.
"Luck?" Paco would say when Guy would begin to get down on himself through his first year in class 1-B. "No such thing!" He declared with a cheeky grin in a rare display of brotherly love and support. "I was there watching on the balcony. I'm telling you, that was all you, all skill! Just watch out, because know that I know what that exam looks like, you're gonna have some competition!"
Yet the greatest surprise yet would come the following year, when Paco - the greatest showman, always desiring to be the center of attention - enrolled in the Hero Management course.
UA High - 1st Year
"Wait, you're brother is in the hero course? Why didn't you go for that with your quirk? I bet he'd have been a big help!" It was a common question in Paco's first few weeks in class 1-J. With classic Paco style and bravado, he would smile and in a stunning moment of logical coherence say something to the effect of, "Lotta stuff is gonna change with that Freedom Act - not just here, but everywhere! I'll be a hero someday alright, my quirk's fine for just about anything, but where better to watch the trends than the hero business course?"
Quick to make friends, Paco went beyond his Hero Management comrades and sought out people in hero studies, general studies, support studies - you name it, you had a 50/50 shot of finding him there. Always organizing back yard sports clubs and one-shot games, there were few in the school who didn't know him by the end of his first semester. Whether it was genuine extroverted friendliness or a methodical platform for networking, however, was anyone's guess. And still with all this socializing and goofing off he still somehow managed excellent grades, to the chagrin of his classmates who worked hard for them. Having laid the groundwork for a successful three years, Paco began to think maybe he could ride this wave to graduation… maybe even beyond!
Unfortunately, big egos draw big targets. Among the masses of friends the boy had accumulated, some less-than well-meaning business students took the opportunity of one Paco's parties to start trouble. Smuggling in alcohol and then taking pictures to make it look like Paco was the one who had illegally purchased and provided the substance, he found himself in hot water with both his family and the school for several days before another student with a memory-printing quirk was able to prove his innocence. Though the other boys were expelled, Paco learned quickly (for once) that he would need more than a likeable personality to make it in the hero world. He would need discernment, and real friends.
But what exactly do those look like? Maybe this is his year to find out.
If life always went according to plan, Francisco Idigoras Alegre wouldn't have one. After already having two children, his parents Elias and Maria felt they had grown their family enough to stop having kids. Luckily for baby number three, he found his way into the world before anything permanent could be done to ensure that. Francisco (quickly gaining the nickname 'Paco' due to his own difficulty pronouncing and later even spelling his own name) and his siblings led a fairly privileged life given the versatility of, control over and demand for their parents quirks: Elias being able to manipulate time and Maria able to take on the appearances of random people. Both have worked their share of well paying government jobs which often require travel - the Spanish Elias actually met Maria in her native Argentina while on assignment, where both Emilia and Guillermo were born. Accompanying their parents on trips around the world and having only each other to rely on in many situations, the three children got along well for the most part; minus the competitive bickering between Paco and Guy who are barely a year apart in age.
A Quirk At Last!
At the standard age of four, it became evident that Emilia's quirk was rather similar to her father's in that she had the ability to stop time. Five years later at the same age, Guillermo discovered that his followed more after his mother's - he could manifest the quirks of others he had met and observed, at random. A year later, the family excitedly anticipated what the youngest sibling's quirk would be, and which side of the family he would take after. Eventually, his fifth birthday would come and go, and then his sixth. While doctors encouraged the family that the lack of a second joint in his pinky toe meant it was likely for the boy to manifest a quirk, Elias and Maria began to take measures to let their spunky boy down gently and learn more about how to help quirkless children adjust in the modern world. Then, finally, it happened - a call from his teacher:
"It's hard to say with certainty, but it would seem there may be elements of foresight or advanced intelligence at play."
Weighing what she said, then looking back at their son who was playing happily with the electrical outlet, a strange mixture of joy and doubt began to brew. As time went on, both teachers and parents observed how Paco was generally able to 'predict' or manipulate outcomes and 'out-strategize' sports opponents - once while playing soccer, passed the ball directly to the opposite team's defender, surprising the other boy so much that he stumbled over it and knocked it into his own goal. While some called it luck, doctors shook their heads and scoffed, "Luck isn't a superpower!" As he grew a bit older, Paco himself began to assert that his quirk was a sort of super intelligence. Begrudgingly his brother would challenge this, pointing out a million different ways he could have scored the goal or gotten around a problem. To this, Paco would smile and reply that he preferred to work smarter not harder, preferring to rely on Rube Goldberg-esque plans that he had 'calculated' would be more efficient and effective in the end anyway… no matter how little sense they seemed to make to everyone else.
The Move
In the years leading up to the 2433 Freedom Quirk Act, the Idigoras family had kept their eye on the island's political developments. Anticipating they may soon have their assignment transferred to observe the effects of such a law, the family attended intensive language and culture classes for two years before the law was passed. Finally, the year the law passed and just before Guy was set to start high school, Elias and Maria moved with their two boys to Tokyo (Emilia, six years older than Paco, had recently gotten engaged to her high school sweetheart and the pair decided to move to Argentina instead).
While the family expected Guillermo to enroll at the prestigious UA, it came as a shock when the boy revealed his choice to apply for the hero course. The random nature of his quirk had always made it difficult for him to control, and few saw how he could be a reliable hero since it would be seemingly impossible for him to fit any niche hero role. But for once the timid middle child stuck to his guns and by some stroke of luck rolled a quirk suitable for the hero entrance exam.
"Luck?" Paco would say when Guy would begin to get down on himself through his first year in class 1-B. "No such thing!" He declared with a cheeky grin in a rare display of brotherly love and support. "I was there watching on the balcony. I'm telling you, that was all you, all skill! Just watch out, because know that I know what that exam looks like, you're gonna have some competition!"
Yet the greatest surprise yet would come the following year, when Paco - the greatest showman, always desiring to be the center of attention - enrolled in the Hero Management course.
UA High - 1st Year
"Wait, you're brother is in the hero course? Why didn't you go for that with your quirk? I bet he'd have been a big help!" It was a common question in Paco's first few weeks in class 1-J. With classic Paco style and bravado, he would smile and in a stunning moment of logical coherence say something to the effect of, "Lotta stuff is gonna change with that Freedom Act - not just here, but everywhere! I'll be a hero someday alright, my quirk's fine for just about anything, but where better to watch the trends than the hero business course?"
Quick to make friends, Paco went beyond his Hero Management comrades and sought out people in hero studies, general studies, support studies - you name it, you had a 50/50 shot of finding him there. Always organizing back yard sports clubs and one-shot games, there were few in the school who didn't know him by the end of his first semester. Whether it was genuine extroverted friendliness or a methodical platform for networking, however, was anyone's guess. And still with all this socializing and goofing off he still somehow managed excellent grades, to the chagrin of his classmates who worked hard for them. Having laid the groundwork for a successful three years, Paco began to think maybe he could ride this wave to graduation… maybe even beyond!
Unfortunately, big egos draw big targets. Among the masses of friends the boy had accumulated, some less-than well-meaning business students took the opportunity of one Paco's parties to start trouble. Smuggling in alcohol and then taking pictures to make it look like Paco was the one who had illegally purchased and provided the substance, he found himself in hot water with both his family and the school for several days before another student with a memory-printing quirk was able to prove his innocence. Though the other boys were expelled, Paco learned quickly (for once) that he would need more than a likeable personality to make it in the hero world. He would need discernment, and real friends.
But what exactly do those look like? Maybe this is his year to find out.
THE ARMORY
Glasses - Just regular glasses with no prescription. He thinks they make him look smarter.
High Density Kings - Four chess pieces (two Kings, two Queens) that each weigh three kilograms, carried in a small holster on his side. Used to make up for his lack of a physical/combat related quirk.
High Density Kings - Four chess pieces (two Kings, two Queens) that each weigh three kilograms, carried in a small holster on his side. Used to make up for his lack of a physical/combat related quirk.
QUIRK & SKILLS
DOMINO EFFECT
TYPE: Emitter
RANK/LEVEL: C-
SUMMARY:
Enhanced strategic intelligence that allows him to outsmart opponents and develop complex plans and strategies… at least, that's what Paco *thinks* his quirk is. In reality, the boy has a rather simple probability manipulation quirk - "luck", if you will. While Paco often believes it was the result of his deductive reasoning and overly complex Rube Goldberg-like schemes that result in things going his way, he is actually manipulating the probability of improbable (but not impossible) occurrences in his favor.
Paco's 'luck' is predicated on him actually believing completely that an event will come to pass, and his physical presence within a fifteen meter distance. While this may sound easy, the type of belief this quirk requires is an all-in, unwavering confidence that there is no other possible outcome - hopes and dreams won't cut it. In essence, Paco's quirk embodies the scientific notion that luck and people's perception of it is more a self-fulfilling prophecy… something which can work to both the user's advantage as well as disadvantage.
While Domino Effect can affect both inane, every day occurrences (good score on a test he didn't study for, item he wants going on sale, etc.) as well as the fantastical (jumping out of a burning building just to land on a bouncy house below a la cheesy action film, narrowly avoiding an enemy's attack by slipping in a puddle, etc.), the effort required is inversely proportional to the likelihood of the event happening (ie. harder to make rarer things happen). This takes the form of emotional exhaustion, causing him to loss focus and begin to become less able to see clearly what he wants to have happen.
Can affect very likely/unlikely things (alter probability up to 10%) for up to three posts; can affect probable/improbable things (alter probability up to 30%) for two posts; can affect rare things (alter probability up to 50%) for one post. Can break this limit and prolong the effects of each by approximately 1.5x (5 posts > 3 posts > 2posts), but the effects of pushing past that limit will leave him not only exhausted but also disconnected from the reality of what is happening around him (see weakness: Reality Break).
WEAKNESSES/LIMITATIONS:
Can only bring about possible scenarios: Domino Effect will never be able to bring about impossible situations nor prevent absolute ones.
Two sides of the same coin: Being that this is a probability manipulation quirk and not exclusively a good luck quirk, it is possible for his quirk to increase his own bad luck. While this happens less frequently due to Paco's optimistic attitude and general belief that things will go well for him, this leaves him vulnerable to the emotional sucker punch when things don't go his way (probability is never 100%). If something were not to go according to plan, it would shatter Paco's belief in how things would go and only serve to increase his bad luck and cause the situation to go even further awry because of how his beliefs have shifted.
Only affects himself: Ultimately this is a poor combat quirk because it cannot directly affect or harm other persons (ex. cannot make cars appear out of nowhere to stop their getaway ), nor does it manipulate the luck of another person, though of course it will still affect his interactions with others (ex. Paco getting launched onto a runaway enemy by something falling on a plank of wood Paco was standing on to launch him like a see-saw, or him being able to correctly guess which wire to cut to disarm the hostage's bomb). Note: the ooc hope is that trough training, he would be able to spread his luck to his allies.
Luck runs out: As previously mentioned, the amount of effort required to affect highly improbable situations is extremely taxing. As such, regardless of the amount to which his quirk has been exercised previously, the moment his quirk is used on a life-altering probability (ie. saves his own or someone else's life), his luck will run out and Paco will be too emotionally exhausted to take any further action (read: will KO).
Reality Break: While it is possible for Paco to push past his limits, the psychological requirement that Paco has to fully believe something will come to pass will compound and cause him to become disconnected from reality around him proportionally to how much he has pushed past his limit. This may look like him believing the enemy has been apprehended or knocked out when the truth is they've escaped, or not taking terrain or dangerous factors into account as if they don't exist. Because of the dangerous situations Paco could unknowingly put himself in while in this state, it is very uncommon for him to attempt breaking his limits.
RANK/LEVEL: C-
SUMMARY:
Enhanced strategic intelligence that allows him to outsmart opponents and develop complex plans and strategies… at least, that's what Paco *thinks* his quirk is. In reality, the boy has a rather simple probability manipulation quirk - "luck", if you will. While Paco often believes it was the result of his deductive reasoning and overly complex Rube Goldberg-like schemes that result in things going his way, he is actually manipulating the probability of improbable (but not impossible) occurrences in his favor.
Paco's 'luck' is predicated on him actually believing completely that an event will come to pass, and his physical presence within a fifteen meter distance. While this may sound easy, the type of belief this quirk requires is an all-in, unwavering confidence that there is no other possible outcome - hopes and dreams won't cut it. In essence, Paco's quirk embodies the scientific notion that luck and people's perception of it is more a self-fulfilling prophecy… something which can work to both the user's advantage as well as disadvantage.
While Domino Effect can affect both inane, every day occurrences (good score on a test he didn't study for, item he wants going on sale, etc.) as well as the fantastical (jumping out of a burning building just to land on a bouncy house below a la cheesy action film, narrowly avoiding an enemy's attack by slipping in a puddle, etc.), the effort required is inversely proportional to the likelihood of the event happening (ie. harder to make rarer things happen). This takes the form of emotional exhaustion, causing him to loss focus and begin to become less able to see clearly what he wants to have happen.
Can affect very likely/unlikely things (alter probability up to 10%) for up to three posts; can affect probable/improbable things (alter probability up to 30%) for two posts; can affect rare things (alter probability up to 50%) for one post. Can break this limit and prolong the effects of each by approximately 1.5x (5 posts > 3 posts > 2posts), but the effects of pushing past that limit will leave him not only exhausted but also disconnected from the reality of what is happening around him (see weakness: Reality Break).
WEAKNESSES/LIMITATIONS:
Can only bring about possible scenarios: Domino Effect will never be able to bring about impossible situations nor prevent absolute ones.
Two sides of the same coin: Being that this is a probability manipulation quirk and not exclusively a good luck quirk, it is possible for his quirk to increase his own bad luck. While this happens less frequently due to Paco's optimistic attitude and general belief that things will go well for him, this leaves him vulnerable to the emotional sucker punch when things don't go his way (probability is never 100%). If something were not to go according to plan, it would shatter Paco's belief in how things would go and only serve to increase his bad luck and cause the situation to go even further awry because of how his beliefs have shifted.
Only affects himself: Ultimately this is a poor combat quirk because it cannot directly affect or harm other persons (ex. cannot make cars appear out of nowhere to stop their getaway ), nor does it manipulate the luck of another person, though of course it will still affect his interactions with others (ex. Paco getting launched onto a runaway enemy by something falling on a plank of wood Paco was standing on to launch him like a see-saw, or him being able to correctly guess which wire to cut to disarm the hostage's bomb). Note: the ooc hope is that trough training, he would be able to spread his luck to his allies.
Luck runs out: As previously mentioned, the amount of effort required to affect highly improbable situations is extremely taxing. As such, regardless of the amount to which his quirk has been exercised previously, the moment his quirk is used on a life-altering probability (ie. saves his own or someone else's life), his luck will run out and Paco will be too emotionally exhausted to take any further action (read: will KO).
Reality Break: While it is possible for Paco to push past his limits, the psychological requirement that Paco has to fully believe something will come to pass will compound and cause him to become disconnected from reality around him proportionally to how much he has pushed past his limit. This may look like him believing the enemy has been apprehended or knocked out when the truth is they've escaped, or not taking terrain or dangerous factors into account as if they don't exist. Because of the dangerous situations Paco could unknowingly put himself in while in this state, it is very uncommon for him to attempt breaking his limits.
WELL-ROUNDED ATHLETE
RANK/LEVEL: C-
SUMMARY:
Paco is a showman, and in few places has he found better arenas to show off his quirk than on the field. While football (soccer) holds a special place in his heart, he has dipped his toe into just about every sport imaginable: volleyball, basketball, pole vaulting, tennis, gymnastics, skateboarding, shot put, darts, etc. As a result, he has generally high physical awareness, stamina, and accuracy for someone his age.
FINNEY
FINNEY#5936 | EST | SHE / HER