Post by ziek on Jul 4, 2019 13:05:28 GMT
Ziek Yurosaki "It's time for an upgrade" |
THE BASICS
REAL NAME: | Ziek Yurosaki |
HERO/VILLAIN/VIGILANTE ALIAS: | High Tech |
GROUP: | Student |
RANK: | (will be filled by staff) |
BIRTHDAY + AGE: | July 1 / 15 |
GENDER: | Male (he, him) |
SEXUALITY: | Hetero |
NATIONALITY: | Japanese |
AFFILIATION: | UA |
POSITION/CLASS: | Class 1A |
PHYSICAL APPEARANCE
HEIGHT: | 5'8 |
WEIGHT: | 200 lbs |
HAIR COLOR | Blonde |
EYE COLOR: | Gold |
SKIN COLOR: | White |
BLOOD TYPE: | AB/Nanite |
CHARACTERISTICS: | Black Irises, Android Body |
FC NAME (SERIES): | Genos (One Punch Man) |
Ziek is average height for a boy his age, but much heavier due to the mechanical side of his anatomy. He has blonde hair and golden eyes that peer out through black irises. Though his body is slim, he is built for power, literally. There are various parts of his body that are replaced with gear. He wears his hair slightly messy and usually looks either very aloof or very serious.
PERSONALITY
LIKES FightingData Top Heroes Sweets | DISLIKES VillainsMagic Tricks Losing Outdated Equipment |
RUMOR/SECRET: | Some say that Ziek is more machine than he is human~ |
Ziek is a very stoic person. Because of his background, it is hard to think of him as more than an artificial intelligence than a human. But this is merely because he has had little time interacting with others because he was homeschooled, so he is usually trying to analyze the situation so that he could make sense of it. Ziek is a good guy, only concerned with helping others and getting stronger through his next upgrade. He is calculated at any given moment, as he is always processing. Loving to try out his newest tech, he is always up for a fight as well. Because of this and his calm demeanor, he is seen as having a bit of a superiority complex.
BACKGROUND HISTORY
PLACE OF BIRTH/HOMETOWN: | Tokyo, Japan |
PARENTS: | Kenzo Yurosaki(Father) Zuri Yurosaki (Mother) |
SIBLINGS: | N/A |
SIGNIFICANT OTHER: | N/A |
OTHER: | None |
My mother and father both met at U.A. They were in the same class, and they found a common connection that provoked them to start a life together. At least that's how they explained it. My parents met at U.A alright, but they were both support students. My mother had come from a long line of technology based quirk users. They used their talents to create one of the worlds greatest gear companies. She herself possessed the family quirk to infuse technology with herself.
My father was a technopath, so they got along great. Not too long after graduation, they both went on to work at my grandfather's company. There, they settled down and had me. I was supposed to be the next in line for the empire that my ancestors had built. I heard that since I could remember, but there was another dream that took forefront. Never in my family's history had anyone attempted to become a hero. They just used their talent's to make gear for others, choosing to stay out of the limelight.
That's what I wanted. To fight alongside the heroes that we made gear for. At first my grandfather was against it, but soon he realized that it would be good for publicity, so he let me apply to U.A. I passed, and now I'm beginning my journey to becoming a hero.
My father was a technopath, so they got along great. Not too long after graduation, they both went on to work at my grandfather's company. There, they settled down and had me. I was supposed to be the next in line for the empire that my ancestors had built. I heard that since I could remember, but there was another dream that took forefront. Never in my family's history had anyone attempted to become a hero. They just used their talent's to make gear for others, choosing to stay out of the limelight.
That's what I wanted. To fight alongside the heroes that we made gear for. At first my grandfather was against it, but soon he realized that it would be good for publicity, so he let me apply to U.A. I passed, and now I'm beginning my journey to becoming a hero.
THE ARMORY
This here is your inventory, everything you plan to use in battle such as weapons, hero suit, support items must be declared here. Think of it as one might the inventory in a video game, you can't use what you don't have here in combat, so be careful!
QUIRK & SKILLS
UPGRADE
TYPE: Mutation
RANK/LEVEL: C
SUMMARY:
In his basic state, Ziek is cyborg in nature. The majority of his body is covered in bionic parts, allowing him a boost in physical and mental ability. Without any extra gear, this is what his quirk has to offer.
Cyber Mind: Ziek has a computer-like consciousness, which grants several abilities, although, since this power is personal and internal, ones that mostly affect only him.
Assimilation: Ziek can assimilate any technological objects into his body and make it one with himself.
Anatomical Liberation - Ziek can disconnect his own limbs from his body, and call them back when he wishes.
A good paragraph at least, don't be afraid to go into depth. The more powerful you're aiming for the more details are necessary. Keep it realistic to the forum environment (no death rays or meta-gaming powers). If the quirk is viewed as too powerful or open to god-modding, we may as you to change. Also keep in mind most combat/battle threads will last around 10 posts as benchmark. Skill durations etc should have this in mind. Having an ultra super powerful character is about as fun as a plain piece of toast.
WEAKNESSES/LIMITATIONS:
Every quirk has limitations and every person has weaknesses, be it natural (such as fire vs. ice), physical limitations (such as quirks that require physical contact or a fighter that is just close contact/long distance.), or even personality flaws. For say every two strengths there should be a weakness that balances him out. There should always be atleast ONE mortal weakness stated that will cause great damage to any character which is exploitable. Again, put any drawbacks caused by over reaching etc in POST COUNTS, along with how long they last in POST COUNTS/REST OF THREAD ETC. Weakness is what makes them human, its character-defining. Saying that a fire-user is vulnerable to just ice isn't gonna cut it, dig deep and play fair. Please read the quirk section of the Guidebook for more guidance on weaknesses.
RANK/LEVEL: C
SUMMARY:
In his basic state, Ziek is cyborg in nature. The majority of his body is covered in bionic parts, allowing him a boost in physical and mental ability. Without any extra gear, this is what his quirk has to offer.
Cyber Mind: Ziek has a computer-like consciousness, which grants several abilities, although, since this power is personal and internal, ones that mostly affect only him.
- Computer Interaction - Ziek is able to interface with computers and IT networks, allowing him to download and gather information.
- Electronic Communication - Ziek can perceive, understand, control and generate electronic, digital, and radio transmissions without accessing any standard source of communication
- Ziek can perform complex visual scans on his environment or creatures around him and determine their intimate properties or detect their presence.
Assimilation: Ziek can assimilate any technological objects into his body and make it one with himself.
- Jackhammer - Ziek can utilize pressurized pistons installed within his own arms to dramatically increase the offensive power and deal heavy damage to his opponents
- List item 2
- List item 3
Anatomical Liberation - Ziek can disconnect his own limbs from his body, and call them back when he wishes.
- Rocket Fist - Ziek can launch his fists from his body at his opponent from a distance.
A good paragraph at least, don't be afraid to go into depth. The more powerful you're aiming for the more details are necessary. Keep it realistic to the forum environment (no death rays or meta-gaming powers). If the quirk is viewed as too powerful or open to god-modding, we may as you to change. Also keep in mind most combat/battle threads will last around 10 posts as benchmark. Skill durations etc should have this in mind. Having an ultra super powerful character is about as fun as a plain piece of toast.
WEAKNESSES/LIMITATIONS:
Every quirk has limitations and every person has weaknesses, be it natural (such as fire vs. ice), physical limitations (such as quirks that require physical contact or a fighter that is just close contact/long distance.), or even personality flaws. For say every two strengths there should be a weakness that balances him out. There should always be atleast ONE mortal weakness stated that will cause great damage to any character which is exploitable. Again, put any drawbacks caused by over reaching etc in POST COUNTS, along with how long they last in POST COUNTS/REST OF THREAD ETC. Weakness is what makes them human, its character-defining. Saying that a fire-user is vulnerable to just ice isn't gonna cut it, dig deep and play fair. Please read the quirk section of the Guidebook for more guidance on weaknesses.
SKILL NAME
RANK/LEVEL: (write proposed rank here)
SUMMARY:
A good paragraph explaining the details of this skill, remember that it will coordinate with their skill level.
- Skills are what a NORMAL human can learn with enough time and practice/talent.
- Anything supernatural or breaking force of nature is a QUIRK so bear that in mind!
- Skills and quirks cannot overlap (E.g Strength boost skill + strength quirk)- So pick one please!
- In general, someone with a non combatant quirk will be allowed more higher level skills and vice-versa with combat oriented quirks being regulated to lower end skills..
OOC NAME HERE
discord name | timezone | pronouns