Post by Parthon Elbjorn (Zasadel) on Aug 2, 2019 0:58:19 GMT
Parthon "Oakwarden" Esbjorn "Potatoes are always watching, and hornets are assholes." |
THE BASICS
REAL NAME: | Parthon Elbjorn |
HERO/VILLAIN/VIGILANTE ALIAS: | Oakwarden |
GROUP: | Hero/Teacher |
RANK: | (will be filled by staff) |
BIRTHDAY + AGE: | March 20 / 34 |
GENDER: | Male |
SEXUALITY: | Heterosexual |
NATIONALITY: | Northern European |
AFFILIATION: | U.A. |
POSITION/CLASS: | Groundskeeper/Head of Security |
PHYSICAL APPEARANCE
HEIGHT: | 6’8” |
WEIGHT: | 245 lbs |
HAIR COLOR | Deep brown |
EYE COLOR: | Greenish Yellow |
SKIN COLOR: | White, but tanned |
BLOOD TYPE: | O- |
CHARACTERISTICS: | A full back tree tattoo in Celtic style stretches across from his shoulders to his waist. In the center sits a triskele, symbolizing the Earth, Sky, and Water. |
FC NAME (SERIES): | N/A |
Parthon sits at a towering six feet, eight inches tall, usually enough to easily stand out among the Japanese populace. He’s in the pinnacle of fitness, with dozens of assorted scars across his body. His rugged deep brown hair hangs near his shoulders and a mighty rugged full beard drapes just past his neck. He typically dresses to meet the occasion, but while out in nature he tends to done a more druidic attire, that being wooden colors, plates, and occasionally an antler hooded helmet. (Don’t worry, he took it as a reminder of a fallen friend, he's no hunter). His wild greenish yellow eyes illuminate deep at night like several other hunters on the prowl within the woods and wilds of the world.
PERSONALITY
LIKES PranksHeavy Metal Botany Traveling | DISLIKES MeatSport Hunters Hornets Hot drinks |
RUMOR/SECRET: | Secretly, he may actually enjoy the company of the wilds more than other humans only because of a tragedy he won’t speak about. |
Parthon Esbjorn is many things. A protector of the forest. A hermit among sages. A..notorious prankster. While he’s mostly serious in nature, Parthon will make absolutely every attempt to make himself laugh and others laugh if he’s able. He’s very personable, easy to talk to and get along with, but also terribly cursed. Often babbling what appears to be nonsense to others, for all of his social shortcomings he takes his life’s work and his actual job very seriously. He would gladly take a villain headon with no chance at winning if it meant saving a friend or the students now in his care.
A true lover of heavy metal, the loud rifts and noise help keep his mind off of the whispering of nature all around him. He keeps an open door policy, always happy to provide advice, companionship, or assist in tasks if asked politely, usually with a bellow of hearty cheerful laughter. Make no mistake however, as he holds no fear in his heart, and to put yourself opposite him is to make an enemy of nature itself.
A true lover of heavy metal, the loud rifts and noise help keep his mind off of the whispering of nature all around him. He keeps an open door policy, always happy to provide advice, companionship, or assist in tasks if asked politely, usually with a bellow of hearty cheerful laughter. Make no mistake however, as he holds no fear in his heart, and to put yourself opposite him is to make an enemy of nature itself.
BACKGROUND HISTORY
PLACE OF BIRTH/HOMETOWN: | Copenhagen, Denmark |
PARENTS: | Unknown |
SIBLINGS: | Unknown |
SIGNIFICANT OTHER: | N/A |
OTHER: | N/A |
The Seedling
The sunlight of Spring on the 20th day of March gleamed through the many soft cracks of the forest, a light breeze rustling through leaves painted the picture of a thousand forms of life surrounding the woods of Denmark. A pair of hikers grunted and pushed forward, for despite all of the technological advances in the world, some places continue to be remote. A snap of twigs, a short tumble, and a toss into a small opening among the brush revealed something most unexpected; a small pale human infant. Gasping, the hiker looked around. The infant wasn’t crying, something the hiker found off putting. He feared the worse. He slowly picked the infant up, revealed to be a boy, and cradled him only for a moment before the soft gurgles and wimpers danced across the trees. Not another human soul in sight, save the other hiker who climbed down to check on his friend. A mystery baby. An impossibility. A seedling of the forest. With one thunderous cry the baby roared every ounce of air in his lungs, having been able to be heard for miles.
The hikers quickly abandoned their trek, hurrying back down the many trails to civilization until they reached emergency responses. After recounting their tales, the hikers left the baby in the care of the hospital and parted ways. Not long after, the infant was put into foster care, and soon began to grow.
The Sprout
A young lad, no more different then you or I, scampered around the woods of the small town where he had been birthed. The state had figured him, now Parthon Elsbjorn, to be best left near his place of birth. Both out of consideration, and out of superstion. A loner without a doubt, he never quite fit in with the company of people during this time, and he often found himself enjoying wandering and exploring his limits. That was until once more, on his birthday at the age of five, tragedy struck. First it was light whispers, kissing his ear drums with the temptations of a thousand conversations. Then general conversation, like you’d expect at a family reunion or relatives. Soon it became an uproar, screaming into his ears as a seemingly infinite amount of voices filled his mind. Trees. Moss. Ants. Squirrels. So much to process for such a young mind, so much to understand. He fell over in seeming agony, crying his eyes out until help arrived after several hours of him not returning to his boys home. Quickly they determined it had to be a quirk, and his caretakers ushered him back home into somewhere far more quiet, though they weren’t sure if the vines, moss, grass, and sprouts covering his body had anything to do with it.
Parthon sat shivering in the cool damp attic of the boys home, unsure of how to process everything he heard. All at once the voices stopped, letting his own thoughts return to him. He explained all of this to his makeshift family. The other boys called him crazy, that his quirk was induced insanity. Nobody quite listened or could make sense of what Parthon hood, though the few supportive attendants did their best to help.
Until it struck again.
A few days later, in the dead of night, it returned, waking Parthon and pouring into his young shapeable mind. Fearing he would simply be labeled crazy again, he hopped up and did his absolute best to drown out the noise. He clawed at his head and ears, pleading and begging for it to stop, away from anyone who could hear until finally it silenced again. There was no rhyme or reason, and for many years this continued until his development managed to catch up and he understood; it was nature itself. The next few years were not kind. He did his best to understand his quirk and it’s power, but nothing seemed quite right. Soon he mistook snide comments of cats as the comments of adults near by. A roach screeched about finding food. A pigeon argued with it’s fellow birdbrother, debating what crackers were best. Dogs barked to converse, their owners doing their best to silence them. All of this mixed into Parthon’s brain, and the more he seemed to listen, the more it soothed him.
At this point in poor Parthon’s life, he was already shunned and outcasted even more-so then before, and on one exceptionally quiet evening, he had quite enough of nature’s bitching. He threw on his clothes, grumbling and heading outside, storming for the forest. The grass whispered his approach, the boy arriving at the forest where he screamed with all he had. “SHUT. UP.” The trees grew silent in the area, along with anything else able to heard. Only one spoke. Deep within the forest a rumbling pushed back against him. “COME. HUMAN.”
Parthon swallowed, his resolve shaken, but pressed onward none the less. He strode through the forest, the trees..moving? This wasn’t possible, no quirk had been known to this degree. He had to be hallucinating, perhaps his quirk was dreaming? It was no matter, as every step felt insignificant within the old forest. What seemed like an eternity soon came to an end. At the heart of this forest sat a gigantic, very old, very grumpy tree. “HUMAN. SHH.” the tree said to him, causing Parthon to growl. “No! You need to quiet down! I’ve been driven MAD for YEARS because of you all. You don’t understand what it’s-”
“HUMAN. SHHH.”
“What are you- No! You’re being-”
“SHHHHH. HUMAN. SHHHHH…”
Parthon growled angrily but slowly quieted down, listening.
“LISTEN. SORT.”
Parthon continued to sit quietly before finally he slowly started to understand. The more he listened, the more the voices quieted themselves. He had spent his entire childhood screaming for them to stop, never having the courage to confront his fears, when if he would of listened in peace he would of found more of it. That was the key.
“GOOD. LEAVE. DUMMY.” the old tree grumbled, causing the other trees to laugh, much to Parthon’s annoyance. He slowly rose and started to understand this revelation. He needed to understand his gift, and most importantly, he needed control.
The Fern
A giant young man sprinted through the forest. Cheers erupted around him, as he kept going and going. The howling of wolves could be heard behind him, closing in. “Shit...shit..SHIT!” he yelled before tripping over himself, falling over head over heal until faceplanting straight into the ground. Snarls and profanity erupted as the wolves closed in, snapping their jaws, dripping with pure malice before they began their assault. By licking poor Parthon to death.
The pups jumped and pinned him down, nibbling and barking at him as their mother howled victoriously. “Good pups! You do well. Plenty to eat. Devour!” she yipped playfully, the pack slobbering all over Parthon.
“Ugh, you mutts. I had this until I tripped.” he sighed, scratching and ruffling their ears. Their eyes gleamed with pride as they continued. Life of all forms could be precious, and not everything wild was vicious. Simply misunderstood.
The memory faded in Parthons mind, many more streaming. Teaching lessons on how to be careful, how to be better, how to protect. Parthon often says he learned more in a week within a new forest then he would've learned a lifetime among his peers and fellow man. Something he gracefully defends until this day.
It wasn’t long after this that Parthon opted to be a hero, working his way up the chain until reaching the Hero Academy of Copenhagen, where he studied and achieved his Hero’s License as an official graduate with full honors. Shortly after he officially applied for the University of Science, achieving a Master’s in Botany and Minor in Zoology along with maintaining his license at the ripe age of 23. While no easy feat for anyone, it was a bit unfair for someone with Parthon’s quirk to achieve, but rules were rules.
Living on his own and always preferring the company of the local Zoo or Park, Parthon began to make a name for himself as a member of the Denmark Hero Rescue Corps under the hero Oakwarden. As the name suggests, the Corps specialized in rescuing trapped civilians in natural disasters or the wilderness working in coordination with the other countries of the world. Parthon served four years with the D.H.R.C, enjoying it immensely before knowing he needed to move on to literal greener pastures. He had lived his entire life in Denmark, never traveling and always focusing on improving himself to the best of ability.
Reaching now into his late twenties, the time had come for him to seek the world out, rather than waiting for it to come to him. After submitting his resignation to the Corps, Parthon sold what assets he had, threw a knapsack over his shoulder and set out to see what else the world held.
The Oakwarden
Parthon left his mark wherever he went ,keeping many journals he would send back to the University on the condition it be transcribed and the original copies be safely kept for his retrieval later. Digital copies allowed him access anywhere in the world to continue his notes, working with several countries and preserving thousands upon thousands of acres across the world. His fame in the scientific community was only matched by the conservation efforts and awards he donated back to the university. Yet it was never the fame he cared about, it was simply who he was, and he relished every minute of it.
At the age of 32, he had managed to conquer every remote location in the world, no matter how vile or inhospitable. Every continent, damned near every country, and his efforts lead to the discoveries of dozens of new species from fauna, to insects. His groves can be found to this day, or what remained of it, scattered all over the world new life would grow from them and renew the many forests and jungles of the world.
Returning to civilization not long after, he traveled back to Copenhager to compile his notes, all 287 volumes of them, keeping a tenure as a consultant for the University until news reached his ears of the villainous attack on U.A. Having visited there once, he quite enjoyed Japan and it’s offerings, finding it’s forests to be most hospitable. A damned shame even. The news report brought an interesting revelation to him, as a pod of seeds he had been studying bloomed with life. He had spent his life protecting and understanding nature, yet he had done nothing to pass on save some troublesome notes that only other Botanists or Zoologists would dare care about. The next generation was quickly on the horizon, and with the entire world watching the most prestigious Hero University on the planet, Parthon knew his talents would be of most use to the School.
The door shut to his consultants office once more, a knapsack over his shoulder, and his hood low as he headed for the next chapter in his life. The Oakwarden was out of retirement, and it was time to protect his latest grove.
THE ARMORY
ATTIRE
While not anything superbly high tech, Parthon’s attire varies depending on the company and duties. His default however is a loose leather-like (but actually plant grown..it took forever to get it right) vest, complete with fur collar (BORROWED, No matter what the hell that fox says, they’re notorious tricksters) that functions to keep him warm, and also quite comfortable. The vest features a variety of oddly shaped pockets, mostly for various critters he stashes, seeds, or berries in the event he forages around. The hood he keeps draped over him for shade and anonymity is a simple cloth hood. His boots are made from the same material as his vest, and specially tailored to his own body’s needs, while his pants are usually just a simple pair he purchases along with a shirt to wear under his vest.
In particularly dire situations or against deadly combatants, Parthon will typically “grow” a very dense suit of wooden armor, able to be hardened to almost steel like properties if given the time to prepare it properly. While by no means unbreakable, it does a beautiful job of stopping most stabbing based attacks from penetrating enough to kill him. The key difference to keep in mind is “bullet resistant” not “bullet proof”. It still hurts like hell and does nothing for blunt based or elemental quirk attacks.
EQUIPMENT
Parthon typically has pouches tied all over his belt to hold a variety of seeds, along with a specially made launcher he keeps hidden on each wrist. This allows him to disperse a seed at a considerable distance (roughly 100 feet maximum in ideal conditions for accuracy).
Weapons he usually fashions out of whatever wood he can find, and can make almost anything you can think of. However, as it’s wood, unless he has time to reinforce it, most of the time it isn’t nearly as strong as a proper weapon, though he’s able to constantly regenerate it so long as he’s conscious and has energy. Typically he carries a sizeable staff/walking stick to roam around with and turn into various weapons when necessary.
Whatever else Parthon may need is typically grown, created, or fixed up in his “Grove”, a normally secluded area of whatever forest he’s tending at the time where he keeps stock of his seeds, trees, botany data, and other personal items,
ITEMS
While generally hard to predict what Parthon has on him, one can expect at the minimum;
*Assorted Seeds
X 50 Vine Seeds (The vines are strong and sturdy, able to restrain an opponent or make for makeshift climbing rope, but are easily cut or ripped by particularly strong opponents)
X 25 Shrubs/Bush seeds
X 10 Assorted Tree Acorns (These are usually medium sized trees, allowing Parthon to create a small forest in a hurry, though this would strain him considerably)
X 10 Berry Bush Seeds (Blueberry or Raspberries)
X 10 Fruit Seeds (Either Apple or Oranges)
X 5 Gympie Gympie Seeds
X 5 Poison Ivy Vine Seeds
X 1 Redwood Acorn
*Note : Parthon, at least when not caught off guard, will bring seeds from a variety of plants and their respective seeds with him depending on what he’s doing. This would be more default if he was attacked and needed to justify without going “yeah I totally had this”.
Normal Items
X 1 Medicine Bag (Usually containing a variety of medicinal herbs such as Aloe Vera, Ginger, etc; also includes bandages/medical tape)
X 1 Small Botanist Toolkit (Knife, Scissors, Magnifying Glass)
X 1 Flask
X 1 Water Bottle
QUIRK & SKILLS
Lord of the Forest
TYPE:
RANK/LEVEL: A
SUMMARY:
Lord of the Forest allows the user a variety of utility based, and powerful abilities. With this quirk, the user is able to do the following;
Wild Growth : Parthon can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", revive withered or dead plants. Parthon can use his power for defense and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as weapons, control spores and pollen, and bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects or manipulate their properties for a wide range of effects. The more sunlight or time Parthon has access too, the stronger the plant can become.
Additionally, using the plants as weapons enables Parthon to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can grow vines to entangle enemies climb around a target's neck, causing choking, or strike with plants.
Examples;
Throwing a seed up to sprout and lash at someone could be done instantly, though with limited range, and without a guarantee to hit. (Same as any standard attack).
Growing a shrub/bush or wrapping someone in vines would take 1 posts
Growing a moderate sized tree would take 2 posts.
Growing a pine tree would take 3 posts.
Growing a redwood would take 4 posts.
Each round past this, should Parthon choose, would expand and strengthen the respective plant so long as Parthon has the energy to supply it. The more sunlight or time Parthon has access too, the stronger the plant. Fighting Parthon in a natural forest or open field would likely be a horrible idea during the day, however, fighting him in the dead of night or indoors without windows would disadvantage him.
Ancient Tongues : The user is able to speak to all living aspects of nature. This includes wildlife, trees, and plants. However, he’s not able to control animals, only converse like a normal person. He can however, bribe, barter, request assistance but it’s ultimately up to the entity to decide what they do. For instance, the user may request that a group of squirrels scout among the trees in reward for treats, or a pack of wolves to assist in cornering a villain after mending a pup’s paw. Plants tend to not resist, though animals vary. This trait is also identified by his eye coloration, giving them a more predatory look as they illuminate themselves during the night.
WEAKNESSES/LIMITATIONS:
Consuming meat offends most critters and haunts his dreams, thus Parthon is mostly vegetarian. Parthon has also been driven partially insane by the constant discussions of plant and animal life in the vicinity throughout his life. It takes intense training to be able to filter this out of regular conversations, as even the grass whispers, so sometimes Parthon can be a little..off.
Speaking to animals or plants doesn’t always pan out for the better. For instance, requesting assistance from a bear but having disturbed it’s nap might end up a total disaster complete with fresh scars. Some personalities of the forest are also very anti human or anti everything, such as hornets, which are complete assholes. Resulting from this, Parthon also tends to be easily manipulated by deforestation, animals in suffering, or anything in between. While he’s far from foolish, he refuses to ignore his friends in need, regardless of what they are, making him easy to bait out should the right information be passed along.
More limitations for the quirk involve the fact that he cannot generate or create plants out of thin air. All of the plant life and seeds he utilizes for combat must be grown prior, thus Parthon tends to have a “grove” of various plants he uses as a makeshift armory. He also must be physically able to see the plant life clearly and or be touching the plant for his quirk to work. The closer he is, the faster the growth of the plant.
Finally, using his quirk can be physically demanding and exhausting, meaning Parthon must consume a tremendous amount of both sustenance and sleep after prolonged usage or battle. This can range from a power nap, to actual multiple day hibernation depending on the severity. With how much strain this takes on Parthon’s body, Parthon doesn’t favor prolonged battles. The sooner he can end a scrap, the better it is. A days worth of fighting would likely put Parthon into a week long hibernation after its conclusion, again decided by how much of his quirk he utilized. The only way out of this would be for Parthon to have enough light and the right plants in place to make a “battery” of sorts, utilizing rapid photosynthesis in special cases where he has time to prepare.
RANK/LEVEL: A
SUMMARY:
Lord of the Forest allows the user a variety of utility based, and powerful abilities. With this quirk, the user is able to do the following;
Wild Growth : Parthon can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", revive withered or dead plants. Parthon can use his power for defense and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as weapons, control spores and pollen, and bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects or manipulate their properties for a wide range of effects. The more sunlight or time Parthon has access too, the stronger the plant can become.
Additionally, using the plants as weapons enables Parthon to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can grow vines to entangle enemies climb around a target's neck, causing choking, or strike with plants.
Examples;
Throwing a seed up to sprout and lash at someone could be done instantly, though with limited range, and without a guarantee to hit. (Same as any standard attack).
Growing a shrub/bush or wrapping someone in vines would take 1 posts
Growing a moderate sized tree would take 2 posts.
Growing a pine tree would take 3 posts.
Growing a redwood would take 4 posts.
Each round past this, should Parthon choose, would expand and strengthen the respective plant so long as Parthon has the energy to supply it. The more sunlight or time Parthon has access too, the stronger the plant. Fighting Parthon in a natural forest or open field would likely be a horrible idea during the day, however, fighting him in the dead of night or indoors without windows would disadvantage him.
Ancient Tongues : The user is able to speak to all living aspects of nature. This includes wildlife, trees, and plants. However, he’s not able to control animals, only converse like a normal person. He can however, bribe, barter, request assistance but it’s ultimately up to the entity to decide what they do. For instance, the user may request that a group of squirrels scout among the trees in reward for treats, or a pack of wolves to assist in cornering a villain after mending a pup’s paw. Plants tend to not resist, though animals vary. This trait is also identified by his eye coloration, giving them a more predatory look as they illuminate themselves during the night.
WEAKNESSES/LIMITATIONS:
Consuming meat offends most critters and haunts his dreams, thus Parthon is mostly vegetarian. Parthon has also been driven partially insane by the constant discussions of plant and animal life in the vicinity throughout his life. It takes intense training to be able to filter this out of regular conversations, as even the grass whispers, so sometimes Parthon can be a little..off.
Speaking to animals or plants doesn’t always pan out for the better. For instance, requesting assistance from a bear but having disturbed it’s nap might end up a total disaster complete with fresh scars. Some personalities of the forest are also very anti human or anti everything, such as hornets, which are complete assholes. Resulting from this, Parthon also tends to be easily manipulated by deforestation, animals in suffering, or anything in between. While he’s far from foolish, he refuses to ignore his friends in need, regardless of what they are, making him easy to bait out should the right information be passed along.
More limitations for the quirk involve the fact that he cannot generate or create plants out of thin air. All of the plant life and seeds he utilizes for combat must be grown prior, thus Parthon tends to have a “grove” of various plants he uses as a makeshift armory. He also must be physically able to see the plant life clearly and or be touching the plant for his quirk to work. The closer he is, the faster the growth of the plant.
Finally, using his quirk can be physically demanding and exhausting, meaning Parthon must consume a tremendous amount of both sustenance and sleep after prolonged usage or battle. This can range from a power nap, to actual multiple day hibernation depending on the severity. With how much strain this takes on Parthon’s body, Parthon doesn’t favor prolonged battles. The sooner he can end a scrap, the better it is. A days worth of fighting would likely put Parthon into a week long hibernation after its conclusion, again decided by how much of his quirk he utilized. The only way out of this would be for Parthon to have enough light and the right plants in place to make a “battery” of sorts, utilizing rapid photosynthesis in special cases where he has time to prepare.
Botanist/Herbalism
RANK/LEVEL: A
SUMMARY:
Parthon is an exceptionally gifted Botanist, as his quirk allows him incredible insights into plants and nature. Often sought for his expertise in exotic plantlife, Parthon is well known in this scientific community. It’s not uncommon for universities who catch wind of him in their country to immediately seek out his assistance or at the very least a talk among students. His mastery of allows him to quickly identify (though mostly he simply just asks) almost any plant or seed on the planet. Additionally, because of his expansive knowledge, he often has rare plants or herbs for a variety of uses, including healing, cooking, or other...arrangements.
Animal Handler/Zoologist
RANK/LEVEL: B
SUMMARY:
While not nearly as skilled as a Zoologist as he is a botanist, Parthon still has remarkable skill in the physical handling or veterinary treatment of animals. Combining his quirk’s ability of managing plants with his ability to speak with animals, and this allows Parthon to be a powerful resource when dealing with dangerous critters.
Survivalist
RANK/LEVEL: B+
SUMMARY:
Having ventured to all of the most remote and harshest places in the world, few are better at surviving nature's deadliest locations then Parthon. Rather it be snow, jungles, forests, or coasts, Parthon has been there and understood the lands. This allows him easy navigation through exotic terrains and locations without much hassle.
Parthon, Zasa, or Jason
Zasadel | Pacific | He/His/Yo dude