Post by kotaro sakura on Sept 15, 2019 16:35:11 GMT
kotaro Sakura "I always burn away my present, and yet I'm always shocked when I hold ashes of my future" |
THE BASICS
REAL NAME: | first, last |
HERO/VILLAIN/VIGILANTE ALIAS: | Will-O-Wisp |
GROUP: | student |
RANK: | (will be filled by staff) |
BIRTHDAY + AGE: | 10/31 / 18 |
GENDER: | He/They |
SEXUALITY: | homsoexual |
NATIONALITY: | Japanese/Asian |
AFFILIATION: | U.A |
POSITION/CLASS: | 3-A |
PHYSICAL APPEARANCE
HEIGHT: | 5'10" |
WEIGHT: | 155 ibs |
HAIR COLOR | black |
EYE COLOR: | dark brown |
SKIN COLOR: | tanned |
BLOOD TYPE: | o - |
CHARACTERISTICS: | healed over ice burns on his arms |
FC NAME (SERIES): | Yamada (River city girls ) |
Kotaro is an intimidating young man, with his shark-like teeth, sharp eyes, and choice of attire such as his ripped up clothing and his bandages that cover most of his body. Kotaro built up decent muscles thanks to U.A. but is still on the leaner side.
PERSONALITY
LIKES Falllattes Cake Spicy food | DISLIKES Black coffeeWinter his quirk his appearance |
RUMOR/SECRET: | His quirk is killing him |
Although Kotaro could be considered a hero prodigy with a powerful quirk and talents as a hero, he is not conceited. But he does tend to get annoyed by others who label his skills as natural talent, as he is exceptionally hard-working and spent long years honing his skills and quirk to what they are now. He works as hard as he does so he can make his parents proud.
Kotaro is allocentric yet focus on himself a lot. He's always looking for ways to improve himself and be better then what he is. But unlike most people with this intent, he intends to improve himself for the sake of others. Others are always at the forefront of his mind. Never himself outside of basic needs and ways to improve himself for others.
Kotaro is modest and thankful for the opportunities he got in life despite his lack of status or money. Kotaro hates being a burden, and he always repays a debt or favor as quickly as he can.
Kotaro is allocentric yet focus on himself a lot. He's always looking for ways to improve himself and be better then what he is. But unlike most people with this intent, he intends to improve himself for the sake of others. Others are always at the forefront of his mind. Never himself outside of basic needs and ways to improve himself for others.
Kotaro is modest and thankful for the opportunities he got in life despite his lack of status or money. Kotaro hates being a burden, and he always repays a debt or favor as quickly as he can.
BACKGROUND HISTORY
PLACE OF BIRTH/HOMETOWN: | Tokyo, Japan |
PARENTS: | Tora and Mina Sakura |
SIBLINGS: | n/a |
SIGNIFICANT OTHER: | none |
OTHER: | n/a |
This is where the largest part of your app goes, the history of your character. Don't be afraid to go into detail, the more detailed the more established your character is. A character that has worked themselves up the ranks is more likely to have a more detailed historical biography. Try to keep it 200 word minimum for basic lower-level characters. Also keep things as realistic as possible, tragedy does not automatically create interesting characters nor does extremism (for every 17 year old school girl that has murdered 40 people in a single year without detection a puppy dies, keep this in mind). Have fun with it though~
THE ARMORY
Icy Bandages: Bandages that cover most of his body, these bandages keep Kotaro warm and prevents his icy flames from giving him ice burns and frostbite. It is also durable enough to prevent knife and similarly sharp-edged objects from slashing him, but he is valuable to stabbings.
Icy fire bombs x 3: Containers filled with Kotaro's unique flames can be used by anybody, also useful to preserve his quirk for later uses, or as a last resort if he's all out.
Icy fire bombs x 3: Containers filled with Kotaro's unique flames can be used by anybody, also useful to preserve his quirk for later uses, or as a last resort if he's all out.
QUIRK & SKILLS
FREEZER BURN
TYPE:
RANK/LEVEL: (write proposed rank here)
SUMMARY:
A good paragraph at least, don't be afraid to go into depth. The more powerful you're aiming for the more details are necessary. Keep it realistic to the forum environment (no death rays or meta-gaming powers). If the quirk is viewed as too powerful or open to god-modding, we may as you to change. Also keep in mind most combat/battle threads will last around 10 posts as benchmark. Skill durations etc should have this in mind. Having an ultra super powerful character is about as fun as a plain piece of toast.
WEAKNESSES/LIMITATIONS:
Every quirk has limitations and every person has weaknesses, be it natural (such as fire vs. ice), physical limitations (such as quirks that require physical contact or a fighter that is just close contact/long distance.), or even personality flaws. For say every two strengths there should be a weakness that balances him out. There should always be atleast ONE mortal weakness stated that will cause great damage to any character which is exploitable. Again, put any drawbacks caused by over reaching etc in POST COUNTS, along with how long they last in POST COUNTS/REST OF THREAD ETC. Weakness is what makes them human, its character-defining. Saying that a fire-user is vulnerable to just ice isn't gonna cut it, dig deep and play fair. Please read the quirk section of the Guidebook for more guidance on weaknesses.
RANK/LEVEL: (write proposed rank here)
SUMMARY:
A good paragraph at least, don't be afraid to go into depth. The more powerful you're aiming for the more details are necessary. Keep it realistic to the forum environment (no death rays or meta-gaming powers). If the quirk is viewed as too powerful or open to god-modding, we may as you to change. Also keep in mind most combat/battle threads will last around 10 posts as benchmark. Skill durations etc should have this in mind. Having an ultra super powerful character is about as fun as a plain piece of toast.
WEAKNESSES/LIMITATIONS:
Every quirk has limitations and every person has weaknesses, be it natural (such as fire vs. ice), physical limitations (such as quirks that require physical contact or a fighter that is just close contact/long distance.), or even personality flaws. For say every two strengths there should be a weakness that balances him out. There should always be atleast ONE mortal weakness stated that will cause great damage to any character which is exploitable. Again, put any drawbacks caused by over reaching etc in POST COUNTS, along with how long they last in POST COUNTS/REST OF THREAD ETC. Weakness is what makes them human, its character-defining. Saying that a fire-user is vulnerable to just ice isn't gonna cut it, dig deep and play fair. Please read the quirk section of the Guidebook for more guidance on weaknesses.
SKILL NAME
RANK/LEVEL: (write proposed rank here)
SUMMARY:
A good paragraph explaining the details of this skill, remember that it will coordinate with their skill level.
- Skills are what a NORMAL human can learn with enough time and practice/talent.
- Anything supernatural or breaking force of nature is a QUIRK so bear that in mind!
- Skills and quirks cannot overlap (E.g Strength boost skill + strength quirk)- So pick one please!
- In general, someone with a non combatant quirk will be allowed more higher level skills and vice-versa with combat oriented quirks being regulated to lower end skills..
CARAMEL
Caramel | EST | They/them